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Update 67: Slice of Life

Mar 27th, 2024

Bugfixes:

  • Improved Intensify items now properly reduce the cost of Intensified spells.
  • Tumble no longer erroneously breaks stealth and invisibility.
  • The single target Shield Throw now needs a shield to throw.
  • Draconic Incarnation's Scales of the Dragon now properly scales with level.
  • Curative Admixtures now properly trigger the Exalted Angel Destiny Mantle.
  • Consecrated Sparks now work properly when using Wrathful Form.
  • Ascendance now properly Turns Everything while using using any Cleric Domain that modifies your turnable targets.
  • Grandmaster of Flowers' Drifting Lotus damage has been fixed along with some typos.
  • Legendary Dreadnought's Dire Charge now properly states how its DC is calculated.
  • Magus of the Eclipse's Zero Degree Comet and Moon's Shadow now have visible saving throws.
  • Magus of the Eclipse's Dark Light of the Moon no longer damages undead.
  • Magus of the Eclipse's Grand Summoner now works properly and has a better icon in your hireling or summoned creature's buff bar.
  • Magus of the Eclipse's Share the Light now works correctly.
  • Some Magus of the Eclipse benefits no longer improperly stick in your buff bar.
  • Various typos have been corrected in Shiradi Champion, and various buffs will no longer improperly stick in your buff bar.
  • Vistani Knife Fighter's Fan of Knives now scales with the higher of Melee or Ranged Power as intended, and no longer scales with Spell Power.
  • An ability DC typo has been corrected in Artificer's Thunder Shock weapon.
  • Shield Mastery Specialty now grants its proper +10 Physical Resistance Rating for small shields and bucklers.
  • Greater Shield Mastery now grants its proper +10 Physical Resistance Rating for small shields and bucklers.
  • Nimble Fingers' sneak attack dice no longer drops on death.
  • Knight of the Chalice's Divine Sacrifice (Ranged) now has its proper tooltip between ranks.
  • Throwing weapons now correctly calculate their to-hit if using alternate stats like Intelligence or Charisma.
  • Legendary Greensteel accessory healing effects no longer continuously spam the combat log when at full hit points.
  • Fixed an issue that prevented VIPs from getting Dragon Lord properly unlocked with their subscription.
  • Corrected an issue where Rohine would not properly bestow the quest "Litany of the Dead".
  • Heroic Zawabi's Revenge now has its intended Raid rune drops
  • Fixed a typo in Darling's rat form tooltip
  • Icy Prison should now properly freeze targets

Engineering:

  • There is a new UI element that shows you your Tumble charges! This UI can be hidden in the options menu under "Show Tumble UI." Each green pip represents one tumble charge. The previous tumble visuals on your character have been removed. You can drag the UI element around, and it'll stay where you leave it.
  • Antirequisites now display on enhancements more intelligently.
    • Added a title for Antireq chains to avoid repeated text (single-antireq enhancements will continue to display them on one line)
    • Differently formatted bullet points to link antireq chains together
    • Displaying the class the enhancement is from in an abbreviated form if it is a class-related enhancement
    • Displaying the race the enhancement is from if it is a race-related enhancement
    • (If neither class nor race related, this section is not displayed)
    • The list of antireqs no longer displays duplicate entries.
    • The list of antireqs no longer displays prereqs that are actually the enhancement you're hovering over in disguise.
    • The list of antireqs no longer displays unused and unimplemented enhancements.
    • And finally, renamed every single Efficient Metamagic enhancement so that the names all match up and look nice.
  • Quest selection UI within LFM creation now displays and allows for sorting by Heroic and Epic level and if the quest is a Raid or not.
  • Hovering over a quest entry in the LFM creation window and Adventure Compendium now displays both the Heroic/Epic/Legendary level and the location where the quest can be found.

Update 66: Rise of the Dragon Lord

Feb 28th, 2024

Main Features:

  • Epic Destiny Refresh
  • Active Tumbling Overhaul
    • Tumbling is now limited by charges. If you don't have at least one Tumble charge, you cannot tumble. By default, you have 2 maximum Tumble charges, and one Tumble charge returns every 8 seconds.
    • Certain feats and abilities now boost your maximum Tumble charges and quicken their rate of return:
      • Thief-Acrobat's 3rd core, Tumbler, now grants +1 maximum Tumble charge.
      • The Mobility feat now grants +1 maximum Tumble charge.
    • You may view your Tumble charges by holding your Block key, default left shift. Each green pip displayed represents one Tumble charge.
    • Tumble now grants you defensive benefits during part of the tumble animation. These bonuses only apply if you are actually tumbling - the shuffle half-step will not trigger these bonuses.
      • +95% uncapped Dodge for 1 second in light or no armor, +75% uncapped Dodge for 1 second in medium armor, +50% uncapped Dodge for 1 second in heavy armor.
      • A bonus to Reflex saving throws equal to your Tumble skill for 1 second.
      • Note that these bonuses apply to you from the moment you begin your Tumble, regardless of how long the animation takes to complete.
  • Tooltip Update
    • All action lines other than description are now in a bulleted list.
    • There is now an empty space between the automatically generated stuff and its description.
    • Duplicate information (such as the duplicate cooldown line when hovering over a spellBOOK entry or Spell information in enhancement tree tooltips) has been removed.
    • Save information is now color coded (between fort, will, and reflex).
    • Spell Resistance information is now color coded and presented only if the Spell Resistance check is active (aka you will see Spell Resistance! only if the ability needs it, and not Spell Resistance NO on everything that doesn't)
    • If you have material components eschewed via a character ability, the spell now reports this on a per-slot-basis (because you can assign eschew on a per-slot basis) instead of just telling you that you don't have the materials.
    • We no longer display a Spell Point cost of 0 on abilities with no SP costs.
    • Hit Point costs of abilities are now reported in RED, and Ki costs are now reported in YELLOW.
    • Abilities that are self-targeted toggles now say "Toggle Ability" instead of just "Target: Self" which, while technically true, isn't the most helpful information.
    • Fixed bug where druid abilities reported wrong DCs.
    • Fixed bug where certain projectile spells had the wrong DCs.
    • Antirequisites now display in Enhancement Trees and Destiny Trees.

Balance and Small Features:

  • Draconic Incarnation's Dragon Breath is now a 1-rank, 2AP Ability.
  • Dragon Breath damage adjusted to 1d6+5 damage per caster level.
  • Energy Burst now increases Dragon Breath's damage to 1d6+10 damage per caster level.
  • Gaping Maw now increases Dragon Breath's damage to 1d6+10 damage per caster level.
  • Dragon Breath cooldown adjusted to 12 seconds.
  • Dragon Breath and Attune the Arcane have swapped places in the tree.
  • Dragon Breath now has its intended max caster level of 20 to match the other Epic Strikes. All Epic Strikes should now have a Maximum Caster Level of 20.
  • Fatesinger's Core abilities now grant +15 HP
  • Renamed "The Rhythm to Reign" to "Pianissimo"
  • Renamed "Reign" to "The Rhythm to Reign"
  • DC for Discord abilities (melee/ranged) is now 20 + highest mod + stun DC
  • DC for Greatest Shout + Discord (spell) is now 20 + highest of int/wis/cha + evocation DC
  • Strike a Chord sonic damage is now 1d6+3 per Caster Level.
  • Little bit of Music and Master the Acoustics have swapped places in the tree
  • Magus of the Eclipse's Moon Lance and Gloom Spear now deal 1d8+8 damage per caster level
  • Chill Aura is now a multiselector with: "Flash of the Eclipse: While in your Magus of the Eclipse Destiny Mantle, your Cold and Negative spells have a chance to blast your target for an additional 1d6+6 damage per character level of the same type as the spell used, as well as applying one stack of Shattermantle. Each element can only strike once every 5 seconds, tracked separately."
  • Share the Light now requires Chill Aura as a prerequisite.
  • Null Magic Strike is now a multiselecter with Share the Light and moves down in the tree to Tier 3.
  • New Tier 4 where Null Magic Strike was: "Lunar Studies: While in your Magus of the Eclipse Destiny Mantle, you gain Spell Resistance, Magic Resistance Rating, and Magic Resistance Rating Cap equal to 3 times the number of Metamagic feats you've acquired."
  • New Tier 1 where Grand Summoner was: "Moontouched: +2/4/6 Magic Resistance Rating. Rank 3: +5 Negative, Cold, Force, and Universal Spell Power".
  • Lunar Imbuement is now: "Casting Moon Lance or Gloom Spear grants you +5 Negative, Cold, Force, and Universal Spell Power for 12 seconds, and these spells apply 5 stacks of Vulnerability to the enemy struck."
  • All Core abilities now grant +1 Spell Penetration each.
  • Core 4 now grants +3 Spell Penetration (which is still total of 7 across all 4 cores + 3 from core 4, but is now spread out a bit and easier to access.)
  • Lunar Power is now: "+10 Negative, Cold, Force, and Universal spell power. Your Moon Lance and Gloom Spear spells now deal 1d12+16 damage to enemies with 0 or less Spell Resistance."
  • Action Point costs of several abilities have been adjusted to try to get this tree closer to the goal of 60-ish AP for all abilities like other Destiny Trees. It's still below other trees, but now the margin is less severe.
  • Grand Summoner moves to multiselect with Tier 1 Impregnable Mind.
  • Improved Arcane Pulse is now named Unholy Pulse and grants +15 negative amplification in addition to its existing effects.
  • The cooldowns of Machrotechnic's Hammer Time spells and damaging Epic Strikes have swapped places - leaving the Sonic and Electric Epic Strikes at 10 seconds and the Hammer spells at 15 seconds.
  • Machrotechnic's Rune Arm Use now allows you to use highest of INT/WIS/CHA for Rune Arm DCs
  • Machrotechnic's Tier 4 strike upgrade boosts the Sonic and Electric damage of the strike to 1d6+8.
  • Divine Crusader's Core Abilities now grant +25 Hit Points.
  • Holy Fireball damage adjusted to 1d6+4 Fire and 1d6+4 Light damage per caster level. Cooldown Adjusted to 10 seconds.
  • Divine Protection is now: +1/2/3 Armor Class and Physical and Magical Resistance Rating. Rank 3: +5 Fire, Light, Positive, Alignment and Universal Spell Power.
  • Exalted Angel's Metamagic Attunement II in tier 5 no longer grants spell power (was moved to tier 2 Divine Protection),
  • Sun Pillar and Flame Pillar now deal 1d8+8 damage per caster level.
  • New Multiselector with Angelic Form: Wrathful Form: "Casting a Fire, Light, Alignment, or Positive Spell causes you to be surrounded by fire and light for 5 seconds, damaging all enemies nearby every 2.5 seconds for 1d6 Fire and 1d6 Light damage per caster level. This damage will not strike dazed targets unless they are also stunned. Subsequent spell casts extend the duration by an additional 5 seconds, up to a maximum of 15. This ability ends when you leave combat. Your Positive Healing spells heal 1d6 extra Positive Healing per caster level. This has a cooldown of 5 seconds before it can trigger again."
  • Angelic Form is now: "Your offensive Fire spells deal 1d6+6 bonus Fire damage per caster level, and your offensive Light spells now deal 1d6+6 bonus Light damage per caster level. Your Positive Healing spells heal 1d6 extra Positive Healing per caster level. These damage effects each have a unique cooldown of 5 seconds."
  • Angelic Body is now: "While within your Exalted Angel Destiny Mantle, you gain +5 Armor Class and Physical and Magical Resistance Rating, and are immune to Natural Poisons and Natural Diseases."
  • Angelic Soul is now: "Your Wrathful Form and Angelic Form now apply Consecrated Cinders to enemies and Consecrated Sparks to allies. Consecrated Cinders: -5 Armor Class and Physical and Magical Resistance Rating. Consecrated Sparks: +5 Armor Class and Physical and Magical Resistance Rating"
  • Holy Presence and Angelic Soul have swapped places.
  • Holy Presence is now: "While in your Exalted Angel Destiny Mantle, you gain 15% damage absorption to all Elemental (Fire, Cold, Electric, Acid, Poison, Sonic) and Alignment (Good, Evil, Lawful, Chaotic) damage."
  • Blessed Water's Rank 3 now also grants +15 Magical Resistance Rating if you have the Font of Life feat.
  • Shadows Upon You now also reduces Armor Class and Physical and Magical Resistance Rating by 1 per stack.
  • Ascendance is now: Epic Moment. For the next 20 seconds, your single-target Cure Wounds spells you cast on any target now instead apply to all allies. These spells cannot crit. For the duration of this ability, Raise Dead and Resurrection also raise your target to full HP like True Resurrection does. Finally, your Turn Undead can now turn any type of creature regardless of genus, can destroy things it turns, and you gain +3 to each Turn Undead stat per Religious Lore feat.
  • Bane of Undeath now allows you to use your character level instead of your class level for Turn Undead.
  • Delayed Judgement DC scaling is now enchantment
  • Grandmaster of Flowers's Core Abilities now grant +25 Hit Points.
  • Drifting Lotus Epic strike now deals +10/20/30% damage.
  • Orchid Blossom Epic Strike now deals 1d6+10 damage per caster level.
  • Lower cooldowns of inner focus and wholeness of spirit to be 120/90/60 seconds
  • Legendary Dreadnought's Core Abilities now grant +25 Hit Points.
  • Shadowdancer's Core abilities now grant +15 HP and +25 SP.
  • Shadowdancer's becomes a beam like Lightning Bolt instead of being single target. Cooldown adjusted to 8 seconds.
  • Shadow Mastery Epic Moment's activation time has been significantly reduced.
  • Weird is now a SLA instead of a Spell Book Spell, with the same cost and cooldown as it had before.
  • Consumed by Shadows debuff attack from t5 now also applies Shadow Loss and 3 stacks of Darkness to affected enemies.
  • Shadowdancer's Mantle Tier 5 upgrade's shadowy floating visual effects and feather fall moves to the T2 Mantle upgrade, Depths of Darkness.
  • New Tier 5 to replace Greater Shadowform: Unholy Feeding: On kill, you gain 5 temp HP per sneak attack dice. You also gain +10 Force and Universal Spell Power and are immune to Pressure Plates and Bear Traps.
  • Fury of the Wild's Core abilities now grant +25 Hit Points.
  • Carrion Swarm gains a saving throw interval to remove the dot.
  • Spring to Summer AOE damage adjusted to 1d6+6 per Caster Level.
  • Storm Catcher single target damage adjusted to 1d8+8 per Caster Level. DOT damage adjusted to 1d6 every 2 seconds per Caster Level.
  • Shiradi Champion's Core abilities now grant +15 HP, +25 SP.
  • Feywild Attunement's Base Attack Bonus now works regardless of weapon type.
  • Fey Lights now deals 1d6+3 Force damage per caster level, scaling with Force Spell Power. Selecting an element with your mantle's Stay ability will change this damage to match that type.
  • Shiradi Champion's Core 4 is now: "You gain +1 Saves vs Spells, with an additional +1 for every Favored Enemy feat you've acquired. +1 Maximum Manyshot charge."
  • Fey Form mantle upgrade is now Cruelty of the Hunt: You deal +10% damage against the helpless.
  • Track now works on harmful spell casts and reduces saves by 1/stack.
  • New Enemy of my Own multiselector: Fey Form: You gain Dr10/Cold Iron, +5 Force and Universal Spell Power, and your main hand weapon becomes an Implement.
  • New Whirling Wrists multiselector: Flickering Fingers: +1/2/3 Imbue Dice.
  • New Phase Double multiselector: Fey Presence: +2/4/6% Incorporeality.
  • Hunts End is now a ranged attack that deals +250% damage and automatically crits.
  • Greater Beguiling Charm has been cut, and Beguiling Charm now has its upgrade by default.
  • Hunt's End and Pin have switched places, with Pin becomes the new epic strike. Pin gets upgraded now in Hunt's End's place, and Hunts End is now multiselected with the Beguiling Charm ability and is no longer an Epic Strike.
  • Beguiling Charm and the space where Greater Beguiling Charm was move up a tier, to Tier 3 and 4, and Enemy Of My Own goes down to Tier 2.
  • New Tier 4 where Greater Beguile would have been: Countenance of Queens: -30% Threat from all sources.
  • The second Strike upgrade for Pin is "Overwhelming Force: Pin now applies 10 stacks of Track to enemies struck." The first strike upgrade in tier 3 is Otto's Whistler, which moved in from its previous location in tier 4.
  • Unyielding Sentinel's Throw the Boom is a separate ability, sharing a cooldown with Knight's Challenge.
  • Sacred Fist 12 is now a prerequisite for the feats Epic Martial Arts and Vorpal Strikes

Bugfixes:

  • The quest Dread Sea Scrolls is now properly shareable.
  • Selecting an Alignment during character creation no longer allows you to click through the window to the Create button accidentally.
  • Sacred Fist now shows up as a prerequisite for Unarmed Strike.
  • Annabelle d'Jorasco no longer robs people.
  • Augments that apply an Implement bonus to their equipped weapons now correctly make the weapon an implement instead of trying to make you an implement.
  • Sacred Fist's Iron Skin's 2nd Tier now functions as intended.
  • The Spellsinger SLAs Cure Light Wounds and Cure Light Wounds, Mass now target undead foes correctly.
  • Incapacitation Range found on items has had its magnitude adjusted to match its intended value.
  • You now properly gain Force Spell Power and Force Spell Caster Levels within Season's Herald.
  • The tooltips for the Seasonal Attunements within Season's Herald have been adjusted for clarity.
  • You may now use the Enlarge Metamagic feat on Dark Apostate's Bane and Bestow Curse spells.
  • Ranged Special Attacks (such as Poisoned Shot from Vile Chemist) now correctly work while moving and firing a dual crossbow.
  • Death Salve now correctly turns your allies Undead.
  • Hirelings can now turn into Undead or Plants properly if they desire to do so.
  • Angel of Vengeance's Just Reward now works regardless of what favored weapon you have.
  • Shuriken Expertise and Advanced Ninja Training now have proper tooltips.
  • Stormsinger's Lightning Strike now correctly upgrades its damage.
  • Fixed the Gianthold augment vendors tooltips to correctly indicate what augments they sell.
  • Draconic Incarnation's 4th core no longer improperly consumes your spell components.
  • Sacred Fist's Divine Striker now functions again.
  • Fixed the tooltips of the Armor and Shield Proficiency feats and added more clarifying text to them.
  • You can now cast Protection Domain's Radiant Forcefield on your allies.
  • Plant Growth's tooltip no longer eats Animal Growth's tooltip.
  • The Marilith Chain now has its proper set bonus.
  • Fighter's Against All Odds now functions with its intended timing
  • Schism Shard weapons no longer lose W score when they are upgraded
  • All SLAs should now have much more accurate directional targeting.
  • The Tactical Training Room amenity now correctly boosts Sunder DCs
  • Removed strange and mysterious "improved sunder DCs" bonus that didn't do anything and was confusing from the Sunder Dinosaur Bone augment
  • Greater Marksmanship now boosts your ranged damage and attack bonus by the correct amount.
  • Forge Wisp Wraiths can now be properly affected by Turn Undead.
  • Divine Disciple's Shield of Dawn now scales correctly with Light Spell Power.
  • Attacks that added bonus damage now correctly increase that damage on a successful Doublestrike or Doubleshot.
  • Deep Gnome's Phantasmal Killer SLA now correctly uses Fear DC bonuses.
  • Several Trap Box locations have been moved or rotated to correctly line up with the walls.
  • Draconic Incarnation's Epic Moment no longer makes you immune to negative damage if you are Undead.
  • Spread Your Wings now properly puts all other jaunt abilities on cooldown.
  • Inevitable is now on its own damage channel and should therefore no longer conflict with other damage over time abilities.
  • Draconic Breath's Energy Vortex now does damage even if the player had themselves or an ally targeted when the skill was triggered.
  • Divine Crusader's Core 4 damage now correctly scales with Melee/Ranged Power.
  • Exalted Angel's Metamagic Attunement II now has proper feat prerequisites
  • Chain Cure projectile set to Ludicrous Speed and added homing so it hits your allies more often.
  • Fixed ranged power scaling on Orchid Blossom
  • Fixed tainted creature boost on Orchid Blossom
  • Primal Avatar's Carrion Swarm DOT damage bug fixed to actually be 1d6+1 per 2 character levels.
  • Primal Avatar's Core 3 now adjusts Protection from Elements that you cast and not versions of the spell that affect you.
  • Carrion Swarm has had a visual bug fixed so you have a unique channel per originator.
  • Fixed many small text errors and typos.
  • Daunting Roar should no longer paralyze party members nor yourself.
  • Casting Energy Vortex: Negative no longer casts the Fire version instead.
  • Corrected a visual issue where feats that have higher tier versions would mistakenly claim that you lacked the required base feat.
  • Machrotechnic Tonquin's Hammer should now deal damage as expected.
  • Shiradi Champion's Fey Presence now has its proper minimum level.
  • Harm is no longer blocked by friendly spell absorption for healing Undead.
  • Weathering the Elements in Primal Avatar now has a clearer tooltip.
  • Corrected a tooltip error in Queen's Diplomacy.
  • Several abilities in Unyielding Sentinel now allow movement during their activation.
  • Fixed tooltip of Shadows Among You to clarify its debuff.
  • Angelic Form now properly sticks in your buff bar.
  • Fixed negative threat and tooltip for Queen's Countentance in Shiradi.
  • Fixed the minimum level of Great Summoner to be 20 in Magus.
  • Fixed the tooltips for Scorch and Obscuring Darkness in the Tiefling tree to have accurate SLA information.
  • Grandmaster of Flowers' Orchid Blossom now properly scales with higher of Melee or Ranged Power rather than Force Spell Power.

Engineering:

  • Directional Arrows for Hirelings on the map and minimap are now their proper color.
  • The LFM UI is now the default page of the Social Panel. It also now triggers a load for all player data upon opening, which prevents broken LFMs from appearing.
  • There is a new button in the Guild window to send a tell to another member of your guild.
  • You may now search the Adventure Compendium for Epic Level.
  • Melee Attack Bonus, Melee Damage Bonus, Ranged Attack Bonus, and Ranged Damage Bonus now are tracked in the Details(+) Tab in your character sheet.

Update 65: Paws and Peril

Dec 6th, 2023

Main Features:

  • New Set Augments are available at the Cauldron of Cadence in the Hut from Beyond!

Bugfixes:

  • Legendary loot in Chronoscope Rewound now appears with its proper Mythic and Reaper bonuses.
  • Core 1 of Dire Thaumaturge now correctly provides its maximum Spell Points while in Reaper difficulty.
  • Fixed the tooltip of the Icon of the Lord of Blades.
  • Removed weird extra tooltip info from Kensei's improved dodge
  • The W score of some Gianthold raid items has been adjusted.
  • Fixed a ton of typos in recent quest dialogues and effects
  • The tooltip for Nightmare Lance is now more accurate
  • Hood of Unrest now has a 10 minute cooldown. It also has a better icon and description.
  • The Hood of Unrest is now using its correct cooldown timer.

Update 64: Chronoscope Rewound

Nov 30th, 2023

Main Features:

  • Chronoscope Rewound Itemization

Balance and Small Features:

  • A copy of the Expansion Pack claim vendors have been added to the Hall of Heroes.
  • The secret loot from Skeletons in the Closet can now be purchased with Raid Runes.
  • There are now mailboxes (well, mail-urns) in each Ravenloft public area.
  • The dialogue options in the Ravenloft transport NPCs have been re-ordered so that the quests appear in the order they are introduced by the arc-giver NPC.
  • Outburst, the Electric End now looks much, much cooler.
  • There is now a Fatespinner in Wynwood Hall!

Bugfixes:

  • The Trapsmith's Workshop guild amenity will no longer permanently stick to the inside of your Guild Airship.
  • Nightmare Lance has a more accurate description.
  • Henshin Mystic's Tier 5 Staff Training now correctly requires 5 monk levels and a level 12 character to train.
  • Henshin Mystic's Capstone now reliably applies its +1 Multiplier to your weapon.
  • Chimera's Crown now applies its Deific Warding effect.
  • Chimera's Fang now applies its Parrying and Fortification effects.
  • Epic and Legendary Chimara's Ferocity from the Epic and Legendary versions of Chimera's Fang now apply the correct effects at the correct magnitudes.
  • Gust of Wind's slow portion now has a saving throw.
  • Fixed some typos in the Unyielding Sentinel and Aasimar trees.
  • Wildhunter Deception (Rare) now correctly gives Ranged Power.
  • Shout SLAs from Stormsinger, Spellsinger, and Fatesinger now match the targeting parameters of their base spell, which allows them to heal allies if using Hear My Voice Friend.
  • Alchemist Bombardier's Pyrite Reaction boosts now scale correctly.
  • Zombie Wizards in the Black Loch are now properly zombies and not humans.
  • Fixed some typos in Wheloon and in Morgrave University.
  • Fixed a "Slay Blank" bug in the The Stronghold Key.
  • Fixed some typos in the Harper Agent tree.
  • You can no longer "exit" from a Ravenloft tavern back into the tavern you are currently standing in.
  • Slaying the boss of Thrall of the Fungus Lord no longer reports that you've slain a kobold instead.
  • The targeting description for Displacement in the Archmage Tree is now correct.
  • Magus of the Eclipse's cores now correctly grant Negative Spell Power.
  • Fixed a typo in Shiradi Champion.
  • Eebilsteenk now has a quest chalice!
  • Fixed a typo in Primal Avatar.
  • You can now take the Primal Avatar spell upgrades in Tier 3 (At Its Core) with the corresponding spells instead of requiring the corresponding Tier 1 ability.
  • Melf's Acid Arrow now does its correct damage when cast from a monster (lowered) and a player (raised).
  • Fixed a typo in Turn the Page.
  • An Ogre and a Devil are no longer named "melee" and "ranged".
  • Druidic Survival Mastery now works with all Wild Shapes.
  • Talbron is no longer missing dialogue in Brothers of the Forge.
  • The end boss of Monastery of the Scorpion, Sannyasi, has a lot more chill and won't randomly reset mid-fight anymore.
  • Fixed a typo in Dark Apostate's Light and Dark ability.
  • Friends of Nature: Spider now correctly grants its listed poison absorption.
  • Added clarification to Eldritch Knight imbues that they scale with spell power.
  • Fixed old tooltip on Warsoul imbue.
  • Fixed text on Falconry and Warpriest version of Action Boost: Sprint to clarify that it is an action boost.
  • Clarified Dino Bone crafting augments to make it clear that force spell power affects physical spells and light spell power affects alignment spells.

Engineering:

  • The Inventory Drop-Down panel now respects your attack bonus per the feats Spring Attack and Shot On The Run.
  • Hirelings now have a different type of map note compared to players.
  • Abilities that apply on-crit or on-vorpal now correctly Doublestrike to increase their damage.
  • Several changes have been made to how maximum Hit Points are calculated
    • Logging out while in a public space no longer causes you to have lower Hit Points and Spell Points after you log back in.
    • Bonuses to your Base hit points from Combat Styles are now displayed as a separate portion of your HP on your character sheet instead of being an Effect bonus.
    • Bonuses to your Hit Points and Constitution from Reaper XP are now calculated in a different way behind the scenes.
    • Leveling up now displays a slightly more accurate HP estimation.

Update 63: Illithid Invasion

Nov 1st, 2023

Main Features:

  • Illithid Invasion Live Server Event

Balance and Small Features:

  • All 1d8 75% imbues should now be reset to 1d6 at 100% spell power.

Bugfixes:

  • Wrack Construct in Battle Engineer now correctly does +10/20/30% damage.
  • Shadowdancer Core 4 now works correctly with Trap the Soul.
  • Apothecary's Satchel now reduces spell costs correctly.
  • Falconry's Tier 2 Sprint Boost now states its correct percentage.
  • Light and Dark is now correctly 3 rank.
  • Holy Smite/Chaos Hammer/Unholy Blight/Order's Wrath from Divine Disciple upgrade now works on Mephits.
  • The first core of Divine Disciple's dark side no longer locks out Core 20 capstones.
  • A typo has been corrected in Avenging Cleave.
  • Feat descriptions from Knight of the Chalice have been removed.
  • Occult Slayer's antimagic action boost now works with things that proc on action boosts.
  • The buffs from the Flasks of Icy Coffee are now dispelled via Rest.
  • The scaling version of Improved Deception now correctly boosts your Bluff and not your Hide skill.
  • Items with Disease Guards now more reliably drop with those Disease Guards correctly attached to the item.
  • New copies of Vinelasher Bracers and Legendary Vinelasher Bracers have a correctly scaling Improved Deception effect.
  • You can now break breakables while under the effects of Fiendish Symbiosis.
  • Several icons have been corrected in Blightcaster.
  • Corrected an icon in Primal Avatar.
  • Holy Retribution now properly scales with Melee and Ranged Power, and the ranged version now correctly restores Smite Evil charges.
  • Dusk Surge in Legendary Dreadnought now properly restores Action Boosts with ranged weapons.
  • Ear Smash is now a +10/20/30% damage scalar.
  • Law of the Divine in Divine Crusader now scales correctly with Melee and Ranged Power.
  • Tabaxi's bonus trip DCs for quarterstaff now correctly increment.
  • A player with the Rune Arm proficiency destiny ability will no longer just lose their offhand sometimes.
  • Fixed a typo in Blight Wolf's tooltip.
  • Fixed a typo in the capstone of Eldritch Knight (both Sorcerer and Wizard.)
  • Some typos in the Legendary Dreadnaught buff bar have been corrected.
  • Fixed a few material type issues on weapons; weapons in Morgrave University are no longer made from bone, for example.

Engineering:

  • Doubleshot now properly factors in all on-crit effects to multiply their damage values.
  • Sentient weapons should no longer fit into any recipe that could destroy it.

Update 62: Attack of the Night Revels

October 4th, 2023

Main Features:

  • Active Attacks Rebalance
    • All active attacks in the game have been rebalanced with a new +%damage scalar instead of using +W
  • Weapon Scaling Rebalance
    • All weapons in the game have had their W scalar set to level-appropriate values on a new modern curve

Balance and Small Features:

  • Monk combo builders now deal +10% damage, and their alignment based builders deal +15% damage.
  • Monk Finishers now deal +30% damage.
  • Touch of Death now deals +30% damage.
  • Touch of Despair now scales with the highest of Dexterity or Wisdom and uses Assassinate DCs to determine its DC.
  • Stormsinger's Metamagic costs are now set to the standard Action Point cost for Metamagic enhancements (2Action Point each), and their antirequisites have been fixed.
  • Spell Power scaling Imbues have been standardized: They are all now 1d8 damage per Imbue dice and all now scale with 75% Spell Power instead of 100%.
  • Arcane Archer's Force Arrows is now 1 rank 2 Action Point (uses the 3rd rank bonuses).
  • Arcane Archer's True Strike is now 1 rank 2 Action Point (uses 3rd rank bonuses)
  • Arcane Archer's Inferno Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
  • Arcane Archer's Shattermantle Shot is now 1 rank 2 Action Point (uses the 3rd rank bonuses)
  • Arcane Archer's Dispelling Shot is now 1 rank 2 Action Point (uses 3rd rank bonuses)
  • Arcane Archer core 1's enhancement bonus now stacks with everything.
  • Arcane Archer's tier 5 Improved Elemental Arrow's critical hits now scale with Imbue dice, dealing 1d10 per imbue dice on a critical hit, and apply to the Force Arrows imbue. (this replaces the current force arrows on-crit 1d10)
  • Kensei's Tactics is now 1 Action Point per rank.
  • Kensei's Weapon Focus vertical lines and the Exotic Focus enhancement are now 1 Action Point.
  • Dwarf's Shield Mastery's cost has been reduced to 1 Action Point/rank (this also affects human's and Purple Dragon Knight's Fighting Style multiselector).
  • Purple Dragon Knight's Sniper is now +1/2/3d6 Ranged Sneak Attack Dice and +2/4/6 Point Blank Shot distance, and now costs 1 Action Point/rank (this also affects human's Fighting Style multiselector).
  • Vile Chemist's Core 1 is now: +1 Reflex save. Each core ability you take in this tree beyond the first grants +5 Physical Resistance Rating.
  • Vile Chemist's Cores 2, 3, 4, 5, and 6 now grant +5 Poison Spell Power, 2% Dodge, and 2% Dodge cap while in Orchidium instead of their original Orchidium boosts.
  • Vile Chemist's Core 3 is now Hidden Blades I and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice.
  • Vile Chemist's Core 4 is now Hidden Blades II and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as granting you full Base Attack Bonus.
  • Vile Chemist's Core 5 is now Hidden Blades III and grants +5 Universal Spell Power, +3% Doublestrike and Doubleshot, and +1 Imbue Dice, as well as a +1 Competence Bonus to Critical Multiplier with all Simple weapons.
  • Vile Chemist's Core 6 (Venom's Grip) now grants: +4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, and +2 Imbue Dice.
  • Vile Chemist's Willful Ambition is now Swift Ambition and boosts Reflex saving throws.
  • Vile Chemist New Tier 4: Simple Thrown Mastery: If you have Simple Thrown Expertise, you now use the higher of your Intelligence or Dexterity to determine how much Doubleshot you gain from that feat.
  • Vile Chemist's Sapping Ambition which was very buggy is gone and is now Brushed Aside: You gain the Defensive Roll feat.
  • Apothecary's Core 1 is now: +1 Will save. Each core ability you take in this tree beyond the first grants +5 Positive and Negative Spell Power.
  • Apothecary's Cores 2, 3, 4, 5, and 6 now grant 2% Positive and Negative spell critical damage while in Verdanite instead of their original Verdanite boosts.
  • Apothecary's Core 6 now grants +2 Transmutation DCs passively without requiring Verdanite.
  • Apothecary's Tier 5 Master Apothecary now grants an additional +1 Spell Penetration (since this bonus was removed from Core 3).
  • Apothecary New Tier 4: Magical Toolbelt: 1 rank 2 Action Points: You gain +5% Magical Efficiency (since this bonus was removed from Core 4).
  • Apothecary's Energy of the Scholar rank 3 is now 100 Spell Points.
  • Bombardier's Core 1 is now: +1 Fortitude save. Each core ability you take in this tree beyond the first grants +5 Fire/Cold/Acid/Electric/Poison Spell Power and +1 Burning Ambition Dice.
  • Bombardier's Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage instead of their original Pyrite boosts.
  • Bombardier's Core 6 now grants +2 Conjuration DCs passively without requiring Pyrite.
  • Bombardier's Cores 3, 4, 5 no longer grants Burning Ambition dice inconsistently and now just grants +1 each as per the text of core 1.
  • Bombardier's Cores 3, 4, and 5 now grants +3 caster levels each BUT now require you to take different elements each time.
  • Bombardier's Swift Ambition is now Holistic Ambition and grants Fortitude saving throws.
  • Bombardier's Rapid Condensation SLA has been removed.
  • Bombardier's SLAS have changed: there are now 3 Vial SLAs in tiers 1, 2, and 3. You must take a different Vial element each time.
  • Divine Vessel in Warpriest/Warsoul now deals +30% damage.
  • The following raids now have a small chance to drop +8 Tomes:
    • Hunt or be Hunted
    • Dryad and the Demigod
    • Skeletons in the Closet
    • Fire Over Morgrave

Bugfixes:

  • Barbarian's Enhancement Trees have had a few icons corrected.
  • Corrected icons for the Blightcaster Imbue effects.
  • Corrected text in Draconic Incarnation's Epic Strike.
  • Iced Edges no longer falls off you when you die.
  • Vile Chemist's Poisoned Shot now works correctly with crossbows and more reliably applies the Red spell state.
  • The Brightbane Emerald now correctly gives Insightful bonuses instead of Competence.
  • Feral Charge now correctly appears on the Character Sheet.
  • The level 32 Spectral Throwing Dagger now correctly throws itself.
  • The Wrath of Sora Kell set bonus now does what it says on its tooltip.
  • Icefang and Sparkfang have had their damage bypasses swapped to their proper alignments.
  • Expired Ingredients and Keys for Night Revels are no longer auctionable. Expired Ingredients and Keys currently listed on the auctions will fall off at the end of their expiration period and be unable to be re-listed.
  • Inferno Shot, Dispelling Shot, Shattermantle Shot are now all properly set to +30% damage
  • Avenging Cleave and Spinning Ice are both now set to 40% bonus damage
  • Acolyte of the Skin's t5 Lore now correctly grants Necromancy DCs
  • Exalted Angel's Holy Command and Delayed Judgement now calculate their DCs correctly
  • Fixed an icon in the Tainted Scholar tree
  • The ranged version of Artificer's Wracking Shot now scales its damage appropriately
  • The buff for the Growing Storm in Tempest no longer mentions erroneously that you lose Armor Class
  • Whirlwind Attack now has its correct damage scalar in its tooltip (+20%)
  • The Adept, Master, and Grandmaster elemental attacks in Monk now correctly deal increased damage (+10%)
  • Removed an extraneous Y typo from Legendary Dreadkeeper tooltip
  • Fixed an issue where some Arcane Archer options were presenting as a multi-selector by mistake

Engineering:

  • A few changes have been made to how we automatically generate tooltips for active attacks. The following statistics are now automatically placed within active abilities' tooltips and no longer need to be added in by hand:
    • Bonuses to critical threat or multiplier for that attack
    • Cooldown
    • (new) Bonus percentage damage increase for that attack (see the Active Attacks Rebalance for more info!)

Update 61: Vecna Unleashed

August 16th, 2023

Main Features:

  • Vecna Unleashed Itemization
    • Augments
    • Treasure Tables

Balance and Small Features:

  • Harper Agent cores 1, 6, and 18 now give +1 To-hit and Damage and not just hit/damage versus Evil.
  • Harper Agent's Core 20 now gives +2 to all ability scores, +1 hit/damage, +5 hit/damage vs Evil, and +20 Universal Spell Power.
  • Harper Agent's Weathered Traveler Tier 1 now gives 2/4/6 Energy Resistance.
  • Swashbuckler's Battering Barrage cost reduced from 2/rank to 1/rank.
  • Swashbuckler's Thread the Needle now gives +5% to-hit (percentage bonus based on precision) while Precision is toggled on.
  • Warchanter's Spinning Ice, Frozen Fury, and Skaldic Scream now use the highest of Dexterity, Charisma, or Strength for their DCs.
  • Warchanter's Spinning Ice, Frozen Fury, and Skaldic Scream's DCs are now (0x bard level / 1/2 bard level / 1x bard level) and (10/12/14) (Skaldic Scream is 1x bard level and 14.)
  • Warchanter's Spinning Ice is now a 3/4/5[W] Cleave.
  • Warchanter's Northwind's cost has been reduced from 2/rank to 1/rank.
  • Sorcerer Savant Tier 5 Actives scale with highest of Charisma or Constitution, and not just Constitution.
  • Earth Savant's Earthen Armor is now +3/+6 Armor Class.
  • Ninja Spy's Tier 2 and Tier 4 Dark Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines.
  • Ninja Spy's Touch of Despair now grants +3 To-hit and +3 to damage to match similar enhancement lines.
  • Shintao's Tier 2 and Tier 4 Light Ki upgrades now grant +1 To-hit and +2 to damage to match similar enhancement lines.
  • Henshin Mystic's Lighting the Candle now applies the fire portion of its imbue to Ki Spells.
  • Quivering Palm has a new DC formula: DC 10 + monk level + highest of Dex or Wis mod + assassinate bonuses.
  • All of the active poison attacks in the Assassin tree's poison line are now +3W, use full rogue level for their DCs instead of half, factor in assassinate bonuses for their DC, and now make certain enemies that would be immune to poison, weak to poison.
    • Ice Chill = Undead
    • Heartseeker = Elementals
    • Soulshatter = Outsiders
  • Kukris now function with the Vistani Knife Fighter tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them.)
  • Archmage's Master of Magic now also grants +20 Universal Spell Power, and increases from +2 Intelligence to +4 Intelligence.
  • Archmage's Efficient Metamagics have their Action Point cost reduced from 2 to 1, since AM having metamagics be good seems flavorful.
  • Archmage's Spell Penetration has its AP cost reduced from 2 to 1.
  • Archmage's Energy of the Scholar has its AP cost reduced from 2 to 1, matching other trees.
  • Archmage's Cores 12 and 18 now grant a generic +1 to caster level and max caster level.
  • Vanguard's Stunning Shield cooldown reduced to 45/30/15 seconds.
  • Vanguard's Shield Rush cooldown reduced to 40/30/20 seconds.
  • The Action Point cost of Swashbuckler's Double Strike Action Boost has been reduced to 1 action point per rank.
  • Damage dice of Archmage's damaging SLAs have been increased to match modern values.
  • Archmage's damaging SLAs now scale with highest of all spell schools.
  • Archmage's Energy of the Scholar's Spell Point cost has been increased to 100 in its third rank.
  • Harper Agent's Universal Spell Power has been increased so that 1 Melee/Ranged Power = 3 Universal.
  • Sorcerer's Tier 5 Spell Like Abilities now scale with Evocation and Conjuration.
  • Vistani's Fan of Knives now breaks breakables.
  • Frenzied Berzerker's Power Rage has had its Action Point cost reduced to 1 per rank.
  • Ninja Spy's Diversion now grants +5 to Assassinate DCs when active.
  • Ninja Spy's Shadow Double Tier 5 now grants +5 Assassinate DCs when active.
  • Ninja Spy's Crippling Strike Tier 5 now grants +3 Assassinate DCs.
  • Ninja Spy's Critical Multiplier in Core 20 moves to Core 18.
  • Ninja Spy's Flash Bang and Touch of Death now factor in Assassinate bonuses.
  • Ninja Spy's Poison Exploits now scales with higher of Melee/Ranged Power.
  • Ninja Spy's Deadly Exploits is now fixed, is 1 rank 2AP, causes your poison exploit to deal double damage, and scales with higher of melee/ranged power.
  • Warpriest/Warsoul's Divine Vessel is now just a Cleave, no stack requirements.
  • Falconry's Practiced Accuracy now has a 3rd rank.
  • Nature's Protector's Rage of the Beast, Primal Beast, and Enduring Beast now have 3rd ranks.
  • Battle Engineer's Critical Multiplier in Core 20 moves to Core 12.
  • Dark Apostate's Imbue dice moved to 1d8 to match other Spell Power scaling imbues.
  • Arcanotechnician's Core 1 is now: you gain 5 Electric, Force, and Fire spell power per core, and 1 universal spell power per point spent in the tree.

Bugfixes:

  • Ravager's Laughter now reliably adds Fury to your character.
  • The Challenge XP panel is no longer a string table error.
  • Consecration now heals Hirelings (note: this note was erroneously in U60 release but is actually here.)
  • When you have items in the Store queue and clear the queue, the queue icon now properly clears itself from you when the queue is empty.
  • Lighting the Candle's buff now has the correct text for real this time.
  • Equipping a Rune Arm should no longer hide your main hand weapon.
  • Archmage's Heighten Metamagic no longer erroneously requires character level 12
  • Shield Specialization line's damage bonus is now visible to the player.
  • Nature's Protector's natural armor bonus now correctly stacks.
  • Randall Lyric now has his proper pack-specific materials in his trades.
  • Melee Vistani Knife Fighter attacks now require their proper weapons.
  • Unequipping a Glamered or Cosmetic bow will no longer break your animations or combat style.
  • Electrocution in Stormsinger now has its correct tooltip text.
  • Bonus DCs for Quivering Palm are now at their proper +4 per stack instead of +2.
  • Harper Leadership now has its proper minimum level.

Engineering:

  • Tomes of Learning and Epic Tomes of Learning (both Greater and Lesser) have been upgraded and now check each tier of difficulty independently to determine if you are "repeating" a quest. This means that completing a dungeon on Heroic will not count as "completed" for the Epic tome, so you'll be eligible for the Tome's first time bonus again separately.
  • You can no longer move the Rune Arm Charge UI. This change corrects an issue that was making it sometimes difficult to attack while charging a Rune Arm.

Update 60: Vecna Unleashed Prepurchase

July 26th, 2023

Main Features:

  • Machrotechnic: A new Epic Destiny
  • New Epic Past Life: Trap Damage Absorption

Balance and Small Features:

  • The Legendary Curse of Agony now has a maximum duration of 60 seconds.
  • The pause at the end of tumbling with the Experimental Tumble Controls has been removed, allowing for a seamless Dodge experience.
  • Exalted Whirlwind and Avenging Whirlwind now work with Be The Whirlwind.
  • Quest Experience has been adjusted:
    • Bravery Bonus has been renamed Delving Bonus.
    • Conquest now has a ceiling of 100 Kills that will always trigger conquest bonus.
    • Many quests now have working conquest bonuses that didn't before.
    • Kill Thresholds for Aggression/Onslaught/Conquest are now at lower values of 25%/50%/75%.
    • Reaper First time bonus reduced to 45%. 50% of reaper's first time bonus has been moved into a new Delving Tier (Hard 50%/Elite 100%/Reaper 150%).

Bugfixes:

  • The Wrathful Weapons weapon tooltip now has accurate text.
  • Titania's Glory now references the correct helmet in its description.
  • Corrected a misspelled Tiefling in Devil Assault.
  • A typo in Soul Survivor's quest journal text has been fixed.
  • Fixed a typo in When There's Smoke's objective text.
  • Fixed typos in Olyn Araphyr's dialogue.
  • Removed bad tooltip info from an Enlightened Spirit ability.
  • Heroic, Epic and Legendary ancient Vulkoorim Daggers now have their proper material.
  • Pack Aptitude now properly grants its +6 bonus, and its tooltip has been corrected.
  • The tooltip in Morninglord enhancements for Sunburst has ben fixed.
  • Flurry of Blows now grants its Dodge bonus at its correct levels.
  • If you gained Flurry of Blows via Sacred Fist levels, the Dodge bonus is now correctly based off your Paladin level and not Monk level.
  • The set bonus effect of the Menechtarun Scavenger set has been fixed.
  • Some Collectable turn-in NPCs have had their descriptions fixed.
  • Combat Brute no longer sticks to your weapon forever.
  • Maiming found on randomly generated and named items now correctly only triggers on a critical hit.
  • Metalline Bond now displays on your weapon properly.
  • The Silverscale augment now has a more accurate tooltip.
  • Tooltips on Proof against Poison and Disease Augments have been fixed.
  • Laughter's Melee Power now applies more reliably.
  • Hallowed items are now correctly Enhancement typed bonuses and not Sacred typed bonuses, and also boost the correct stat.
  • The exit in Haverdasher is now named The Harbor instead of The Marketplace.
  • Consecration now properly heals hirelings.
  • Corrected a text error in Lightning the Candle's buff.
  • The Power Word spells are now correctly listed as Enchantment spells.
  • Acid Bolt is now properly a conjuration spell.
  • Fixed the description of the Thorn Blade spell.
  • Vile Eruption now deals its correct damage through Earthquake.
  • Fixed description on Grandmaster of Oceans.
  • Fixed name of Rakhat's Trifle and other miscellaneous Rakhat text.
  • Fixed the description of Heal, Mass.
  • Diplomacy is now slightly less buggy!
  • Druid's Improved Dodge now has a % sign in its tooltip.
  • Uncanny Balance now has its correct prerequisites.
  • Stormsinger's Electrocution now correctly triggers from Cold spells, and boosts Cold Spell Power.
  • Distraction from Feydark Illusionist may now properly be used without breaking stealth.
  • Kelas' Volatile Mixture is no longer secretly acting like a throwing dagger instead of an Orb.
  • Transcend Darkness can now be properly trained.
  • Fixed the names of Transcend Darkness and Transcend Light to better match the abilities granted.
  • Blossoming Peace now correctly adds its stun to Orchard Blossom.
  • Burst of Glacial Wrath now properly takes the Embolden Metamagic.
  • Removed erroneous weird recipes from the Hunt or Be Hunted raid turn-in.
  • A typo in the Legendary Winter set bonus has been fixed.
  • Cruel Cut and Mutilate now apply reliably.
  • Steal Life Force's heal now properly scales with 150% Spell Power.
  • Multiclassing into Monk now properly allows you to take Spring Attack and Ten Thousand Stars at Monk levels 1 and 2.
  • Legendary Aim now applies correctly if you are using a Repeating Crossbow and/or a thrown weapon with something in your offhand.
  • Dark Hunter's Medium Armor boost from its 2nd core no longer applies 100% of the time.
  • Druidic Wild Shape items now work on all wild shapes not just wolf/bear variants.
  • Dark Hunter's Bleed the Weak now properly scales with Melee and Ranged Power.
  • Newly created copies of the Kundarak Delving Suit now have slightly different effects to avoid overlaps.
  • The 4th core in Ravager now gives its Maximum Hit Points

Engineering:

  • You can now right click a party member in the party UI to send them a tell.
  • The Experience Report window has gotten a slight overhaul!
    • No longer reports about bravery streaks (as that mechanic has been deprecated for several years).
    • Now contains less empty space.
    • Now reports starting Reaper XP accurately.
    • Now shows you the previously-hidden Reaper First Time Bonus to Reaper XP.
    • Now shows your estimated Reaper XP even if you haven't activated Reaper XP by killing 10 monsters yet.

Update 59: Droaam Legendary Edition

April 26th, 2023

Main Features:

  • Hardcore Season 8: The Dragon's Hoard

Balance and Small Features:

  • When you spot or automatically detect a secret door, a "?" icon will appear over your head.
  • When you spot or automatically detect a trap, a "!" icon will appear over your head.
  • The self-healing penalty in Reaper Difficulty has been adjusted. The penalty for self-healing while outside of combat is now the same as the existing penalty for healing others while in or out of combat.

Bugfixes:

  • Level 32 skill augments now grant their listed benefit.
  • The offhand slot should no longer go missing sometimes after reincarnation as an Artificer.
  • The Legendary Spiked Turban should now have its proper visuals.
  • Mirrors of Glamering now have a clearer tooltip to explain how their eligibility works.
  • Energy Vortex Poison and Negative now both have their correct tooltips within the spell.
  • The web barriers in the quest Sacrifices can now be broken with Eldritch Blast.
  • Technomage filigree now provide their 5% Armor Class set bonus and no longer call the set the wrong name.
  • Divine Righteousness (Paladin Sacred Defender 3rd core) is now untyped and grants its correct amount of threat generation.
  • Mass Suggestion now has its correct icon.
  • A few pet benefit icons have changed to reflect their passive states.
  • Spear of the Mournlands is once again considered a Favored Weapon by Bladeforged.
  • Insightful Deadly shards can now be properly applied to Trinkets.
  • Dark Apostate's Shadowform is now correctly hidden by the Full Character Overlay option.
  • Silverfang from Dinosaur Bone Crafting now grants its listed DCs.
  • Sovereign Lightning Strike on Legendary Alchemical Weapons now correctly applies
  • Pale Master's Skeletal Knights will no longer go down in CR if you level beyond level 30.
  • Dark Hunters may now use specific grenades without requiring them to bypass the UMD requirements
  • The Fast Nightmare mount is now Bound to Account.

Engineering:

  • The Pet Character Sheet now only sorts its pet feats by alphabetically instead of nonexistent categories.
  • The Pet Character Sheet's saving throws label is now no longer cut off visually.

Update 58: Unlikely Heroes

February 22nd, 2023

Main Features:

  • Dark Hunter Archetype
  • Acolyte of the Skin Archetype

Balance and Small Features:

  • Smoke Bomb's Spell Point cost has been reduced to 6 Spell Points.
  • The feat Nimble Fingers now requires the Trapfinding feat and not Rogue/Artificer levels.
  • Tempest Tree:
    • Capstone now functions in Medium Armor
    • Elaborate Parry also grants Medium Armor Max Dexterity bonus.
  • Warlock:
    • Base Eldritch Blast dice is now 1d8.
    • Base Pact dice is now 1d6.
    • The single-target basic Eldritch Blast now scales with 125% Spell Power.
    • Enervating Shadow stance now scales with 150% Spell Power.
    • All other Eldritch Blast Shapes now scale at 100% Spell Power.
    • The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.
  • Healing/repair/negative amp now only applies if you are actually healing from that damage type instead of if you are healing or taking damage from that type.

Bugfixes:

  • Level 32 augments now grant their correct amount and type of Elemental Resistance.
  • Purge the Wicked's bonus critical confirmation no longer drops on death.
  • Sorcerer's Eldritch Knight's capstone now provides its intended +2 Constitution.
  • Wellspring of Power now shows the correct duration.
  • Artificer Imbue now persists through log in and log out.
  • The descriptive text in Vile Chemist and Eldritch Knight has been updated.
  • Corrected text in Shiradi (Stay Toxic had a line about cold damage.)
  • Shifters will no longer see a duplicate feat under their Shifter racial choice in the character sheet.
  • The first core of barbarian Frenzied Berserker no longer erroneously states "duration: permanent".
  • The first core of Tiefling and Tiefling Scoundrel grants its +5 Spell Power again.
  • Primal Avatar Mantle of Nature: Thorn now has its correct tooltip in the buff bar.
  • Unquenchable Rage from Primal Avatar now does its intended effect.
  • Luck of Olladra may now be used on friends.
  • Divine Energy Resistance in Sacred Fist now correctly scales with Paladin level instead of Cleric level.
  • Absorption effects are now calculated better so the effects apply more predictably.
  • The chat feedback for absorption items now gives you better and more accurate numbers.
  • Negative Energy Burst no longer consumes Spell Resistance charges when cast by undead players.
  • A large variety of Cleric, Favored Soul, and Paladin abilities may now be used while moving.
  • The effects of Smoke Bomb are now correctly removed when you attack.
  • Ameliorating Strike from Warpriest now correctly heals undead players.
  • The Inventory Heavy alert now has its correct text again.
  • The Shield Specialty feat now grants its correct Physical Resistance Rating.
  • Snowpeak's Gift filigrees now have their Imbue dice stack correctly.
  • Battle Engineer cores now properly provide their Universal Spell Power.This bug was caused by an order of operations failure within our visual scripting system. Imagine a set of switch results that return a value based on a key - in this case, charge tier - but the statements are ordered like so: "if charge tier is greater than 0, return 0. if charge tier is greater than 1, return 1." Because the first check precludes the second for any value, the subsequent charge tiers would cease to function as they were unlocked. This was fixed by nesting the script checks such that the check for tier 1 would happen within check 0, and would continue on to tiers 2 and 3 and so on without hitting an erroneous dead end. Honestly quite a fun bug to run down.
  • Repair Amplification now functions correctly.
  • Warlock's Fiend Pact once again deals appropriate Fire damage.
  • The Anniversary Event now has its correct maximum level of 37.
  • Thornblade is now properly made of wood.
  • Greater Single Weapon Fighting and Improved Shield Mastery should have their missing icons appear again.
  • Dark Hunter's Action Boosts now have their appropriate maximum charges.
  • Smoke grenades now have their proper visuals.
  • Bleed imbue is now properly exclusive with other imbues.
  • Several general animation issues for Acolyte of the Skin have been corrected.
  • SLAs no longer report Arcane Spell Failure incorrectly.
  • Tier 1 of Shintao's "Iron Skin" now provides its proper Physical Resistance Rating.
  • Certain bows have had their Dexterity to Damage restored.
  • Elemental Weapons and Greater Elemental Weapons spells now have a three second cooldown.
  • Shadow Dragon Breath from Draconic Incarnation is no longer improperly offset.The offset was occurring because the visuals for this ability had their roots in the Ravenloft Rune Arm fire visuals - the particles were firing from your left hand bone instead of your mouth.
  • The True Fiend Pact now has the correct pact dice in its tooltip.

Engineering:

  • There is a new gameplay option: Show Detailed Chest Information (Default: false). While true, the first time you touch a chest (and generate its loot) the chest will print out some information about its ransack info into your chat log. Only you can see this info.
  • A series of changes have been made to tooltip generation:
    • The names of Feats and Enhancements are now bigger in their tooltips to make it easier to parse what they are.
    • SLA tooltips now display spell info, such as their spell point cost, spell DC, and spell school, automatically.
    • Certain aspects of enhancements no longer show in the tooltip (such as prerequisites) if you own the enhancement and are looking via your character sheet. When hovered over in the tree they will show their AP cost and prerequisites as usual.
  • A series of large changes have been made to how we display Feats to the players:
    • Character Creation:
      • Feats now display in neat categories that are easier to parse and sort through.
      • The summary at the bottom and at the last stage in advancement shows you all feats without category view so that you just get a list of what feats you have without them being condensed underneath a click block.
      • The collapse/expand button up top plays nice with them so you can collapse all/expand all with one click.
    • Character Sheet:
      • Feats now display in neat categories that are easier to parse and sort through.
      • Collapse/expand button works with them.
      • Feats that are acquired on a temporary basis now display an indicator below their name stating as such.
    • Level Up Screen:
      • Categories now have well formatted labels that actually match the +/- button in relative vertical area, which makes everything look a little nicer.
      • You may now click anywhere on the category to open and close it which means you no longer have to press the tiny little +/- button to open/close things.
      • There is a new check box at the top that is checked by default. when unchecked, the feat window will hide all feats that you are not actually able to train. in practice this cuts about 60% of the elements out of the window making it a lot easier to find what you want but this will obviously shift up and down depending on test cases.
      • There are two new buttons up top, collapse all and expand all. they collapse all and expand all categories, just as they do in the other two panels.
      • Slightly modified the list of feats showed to the player during level up to exclude even more feats that they will never qualify for (right now we only show you a subsection and this cleans the subsection up just a bit/)
      • The Granted Class Feats section at the top now shows the feats as they exist on you and not just their category, meaning that you actually see those feats and their icons right at the top without them being under a click block.
      • The summary panel on the following page also now shows the feats as they exist sans category, meaning you see the feats and their icons without seeing the category and the feats are no longer under a click block.
    • Feat Swap Screen:
      • Feats now display with the levels taken next to them at a glance so it's easier to parse what levels you took feats at.
  • Journals have a slightly more readable font and contrast.
  • Hovering over your Enhancement Points now displays a formatted tooltip explaining some basics about your character, the points they've earned, and the tomes they've used.
  • While on a Wilderness Area, selecting a quest from your quest journal now points an arrow on your minimap towards that quest.

Update 57: Grip of the Hidden Hand

November 9, 2022

Main Features:

  • Imbue OverhaulThis was a lot of fun to design and implement. I really love systems that fit across the entire game - especially if they give me an opportunity to boost up some underutilized options. I think the whole thing came together pretty well in the end. The overhaul consisted of identifying and linking together roughly 50 disparate small sources of proc damage and boosts to that proc damage into one, scalable, performant system that would be easy to add additional options to later down the line. Minor boost in game performance, too!
  • New Snowpeaks Event Rewards

Balance and Small Features:

  • The level 1 Bolt spells no longer share a cooldown.

Bugfixes:

  • Barbarian Fatigue no longer applies erroneously with Tireless Rage.
  • Grandmaster of Flowers Core 4 now provides its proper Hit Point and Spell Resistance bonuses.
  • Razorclaw Shifter can now use Whirlwind Attack with a better animation.
  • Dark Apostate's Enhanced Curse 3 now applies more reliably.
  • Condemnation and Acceptance in Divine Disciple now correctly grants Spell Critical Damage instead of Spell Power.
  • Divine Disciple core 5 now properly boosts alignment spells.
  • Numerous spells have now properly been marked as Alignment and Divine Spells.
  • Negative Energy Adept in Pale Master no longer requires Wizard level 4.
  • A variety of abilities that use the Whirlwind Attack animation now properly scale with your attack speed (Exalted Whirlwind, Avenging Whirlwind, Arcane Tempest.)
  • Purge the Wicked in Divine Crusader now correctly doubles your critical confirmation bonus and critical damage.
  • Ride the Lightning in Stormsinger now gives its intended bonus.
  • Several Stances such as Power Attack and Combat Expertise no longer put all spells on cooldown.
  • The Path of Light feat is now properly awarded to Bladeforged (although the Lord of Blades will be very sad if you choose to forsake him.)
  • Force in Tandem from Feydark Illusionist now correctly lasts through death.
  • Primal Avatar's Spells are now appropriately leveled and therefore some of them work vs liches.
  • Certain XP elixirs now function more reliably and no longer have a minimum level of 20 erroneously.
  • Razorclaw Shifters using Smite Evil will use better animations.
  • A variety of typos and text errors have been corrected.
  • Wish for Memories potions now function properly for half elves and humans.
  • Enhancements that add ability modifier options to your weapons, such as Sacred Fist's "Divine Dream" or Falconry's "Killer Instinct", no longer erroneously overwrite each other.
  • Embodiment of Law and Harbinger of Chaos' Imbue Dice no longer drop on death.
  • Hunter's Mark no longer puts stances on cooldown.
  • The ability restoration benefit of Panacea now works on undead.
  • Wrathful Weapons now has its proper tooltip.
  • The Core 1 toggle for Tiefling and Tiefling Scoundrel now works correctly.
  • Warsoul's Fires of Fury now properly toggles on.

Engineering:

  • Feats with skill requirements now display those requirements better in their tooltips.

Update 56: Archetypes and Archvillains

August 31st, 2022

Main Features:

  • Archtype System Release
  • Stormsinger Archtype
  • Dark Apostate Archtype
  • Sacred Fist Archtype
  • Divine Disciple RevampThis revamp involved writing new functionality into our enhancement system to support cores that criss-crossed. I dubbed the tree my "lefty-righty" tree during development. Unlike other Enhancement trees, this one had two conflicting sets of core abilities that overlapped each other, forcing a player to choose if they wanted to go from right to left or left to right depending on if they wanted darkness abilities or light-based ones. A player can also dip into both sides, forgoing a capstone BUT attaining elemental power to support the elemental Cleric domains. I think it's probably my best work in terms of revamps - an overhaul that breaks all of the rules and supported 3 conflicting playstyles in a way that feels fun!

Balance and Small Features:

  • Great Weapon Aptitude now allows Natural Fighting as one of its prerequisites instead of just Two Handed Fighting.
  • Khyber Dragonshards no longer drop. Recipes that use Khyber Dragonshards now use Siberys Dragonshards instead.
  • Eldritch Knight dice now work on Shields.
  • All level versions of the Abishai set is now a Profane instead of Artifact bonus.
  • There are 3 new Gameplay options:
  • Gather Trap Parts: (default True) - While true, disabling traps will cause you to gather Trap Parts from them. Turn this off to stop gathering trap parts from traps you disable.
  • Experimental Tumble Controls: (default False) - While true, pressing Block while moving will cause you to Tumble instead of causing you to Block. If you continue to hold Block, you will end the tumble in the blocking state.
  • Disable Full Character Effect Overlays: (default False) - While true, full character effect overlays on your character will be disabled. Affected visuals:
    • Stoneskin
    • Barkskin
    • Goldskin
    • Fire Shield (Cold)
    • Fire Shield (Hot)
    • Elemental Forms (Both Sorcerer and Druid)
  • There are two new spells:
    • True Seeing, Mass: Cast True Seeing on yourself and your allies. Clr/FvS 8
    • Freedom of Movement, Mass: Cast Freedom of Movement on yourself and your nearby allies. Clr/FvS/Drd 7
  • Reaper Crafting's cost has been reduced to 75 Reaper Fragments.
  • You may now dissolve Reaper items at the second Reaper NPC at any amount of reaper points (note: crafting using these ingredients still requires 50 Reaper points)
  • Reaper crafting no longer accepts level 1 or 2 items.
  • Warchanter's Iced Edges now scales with Spell Power.
  • House Jorasco Favor buffs now have a "give me the works" option that charges the total platinum you'd get from just clicking them all individually.
  • House Phiarlan Favor buffs now last for 60 minutes.
  • Fred can now combine Dragonshards for you.This has probably saved at least 10 seconds total across the entire population of the game! 10 whole seconds!
  • Spells that may target undead friends (aka Inflict spells) can now validate the caster as a redirected target (aka be cast targeting the caster implicitly) as long as the caster is undead.
  • The spells Bless, Prayer, and Bane all now have a cooldown of 10 seconds.
  • Base Attack Bonus is now capped at 25.
  • Tiefling's Incinerations are now: +2% and +3% Fire Spell Critical Damage.
  • Holy Smite, Order's Wrath, Chaos Hammer, and Unholy Blight now deal 1d6+4 damage per caster level.
  • Completionist is now automatically granted upon reaching level 3. Current characters with Completionist have been given a free feat respec token.
  • Swords to Plowshares now grants Handwraps a +1 Morale bonus to Critical Threat Range.
  • The Winter Hunt buff from Nature's Warrior core 5 now grants +5 Cold Spell Crit Chance and +15% Cold Spell Crit Damage.
  • Aasimar and Scourge Core 3 no longer provides a bonus to Healing Hands charges.
  • Aasimar and Scourge Core 5 no longer provides a recharge ability to Healing Hands charges, and also now provides +2 healing hands charges.
  • Angel of Vengeance core abilities no longer provide bonuses to caster level and max caster level.
  • Enervation cast by monsters no longer applies its Damage Over Time.

Bugfixes:

  • Familiars from Feydark Illusionist and Falcons from Falconry now remain active while you are dead.
  • Feydark Illusionist Familiars no longer fall through the world.
  • Feydark Illusionist Familiars no longer spawn twice and then one explodes.
  • Familiars and Falcons no longer block mouse selection.
  • Single Weapon Specialty now correctly applies in all situations.
  • Fury of the Wild's Destiny Mantle now persists correctly through logout.
  • The Shadow debuff from Shadowdancer now properly drops 1 stack at a time.
  • Unyielding's Lay on Hands no longer prevents you from using it based on your Charisma score if your Constitution score is higher.
  • Warchanter's Iced Edges no longer drops on logout.
  • Nerve Venom in Shiradi no longer has an erroneous DC.
  • Sunblades should now respect two-handed fighting rules more accurately.
  • Unyielding Sentinel's Resurrection no longer erroneously requires 20 levels, is now 30 as intended.
  • Tabaxi's Dexterity to Damage now works correctly in Animal Form.
  • Weapons without an ability score modifier to damage no longer show a negative base damage rating.
  • Perfected Darkstorm Helm now has a caster level.Bug from reddit :)
  • A large variety of text bugs and inconsistencies have been fixed.
  • Monsters will no longer randomly gain stone prison on-hit effects due to your own gear
  • Several Dinosaur Bone Crafting affixes no longer have an erroneous Saving Throw.
  • Dark Apostate's spells that take damage-boosting Metamagic Feats now correctly scale with those Metamagics.
  • Stormsingers will now see their correct spell lists when swapping out spells.
  • Stormsinger's Eye of the Storm proc now lasts a little longer.
  • Stormsinger's Core 5 Enhanced Bolt III now has its stun proc working correctly.
  • Unlocked Favor upgrades now persist through Lesser and Epic Reincarnation, but continue to not persist through True or Iconic Reincarnation.
  • House Jorasco's favor buffs no longer take ten times the amount of gold asked for when selecting "Give Me the Works".
  • The Doom spell once again deploys its debuff.
  • Invisibility no longer causes your displays movement speed to fluctuate.
  • Gaining Strikethrough through a temporary method no longer removes your ability to get Strikethrough once that temporary method wears off.
  • The Path of Light is no longer exclusive with other religions and players can no multiclass without losing the feat.
  • Items that are not marked as Sentient but still have a Sentient Jewel in them may still be accessed via the Sentient Panel to remove your jewel and filigree. These items also have a minimum level of 20 as long as the Jewel remains slotted.
  • Sacred Fist's Toggle no longer works when Uncentered.
  • Divine Disciple's Transcend Darkness is now back in its proper place.
  • Divine Disciple's Necrotic Bolt SLA now has its correct tooltip.
  • Divine Disciple has had several icons fixed.
  • The Cleric Domain of Magic now correctly grants a bonus to Spell Power equal to twice your Cleric level for 20 seconds.
  • The Mantle of Fury now persists through logout.
  • Stormsinger and Spellsinger's Sonic Blast SLA now has its correct tooltip.
  • An erroneously displayed DC has been removed on Ki Bolt.
  • Stormsinger's Inspiration is now properly removed upon entering and exiting a dungeon.
  • Stormsinger's Freeze proc no longer has an erroneous saving throw.
  • Vistani Knife Fighter's Whirling Blades now grants its proper Doubleshot.
  • Some text in the Cleric version of Radiant Servant no longer erroneously references Paladin level.
  • Dinosaur Bone crafting augments that boost Negative and Poison Spell Power now correctly say so in their tooltips.
  • Feydark Illusionist's Familiar bonuses now persist through death.
  • A typo has been corrected in the Dark Apostate past life.
  • Dark Apostate stances are no longer dispelled through Rage.
  • Shadowblades now dissipate when leaving a dungeon, and will also no longer get stuck in your Reincarnation Cache, preventing True Reincarnation.
  • Skin-Tight Gloves no longer drop with cloak mythic bonuses.
  • Nightsinger's Mantle no longer blinds friends.

Engineering:

  • The XP Bar on the character sheet has been removed to facilitate Archetype and Class Displays. If you would like to view your character's total level progress, you may rotate through available XP bars by pressing the XP Bar Toggle at the bottom left hand corner of your screen, next to the & symbol.
  • Hit Point and Spell Point tooltips on the character sheet now display their numbers correctly.
  • The Archetype selection menu is now present during Character Generation to prevent players from accidentally skipping the stage where they select their Archetype if they choose to do so.
  • The button to upgrade your Character Bank is now in its correct location.
  • Switching between an Archetype and its main class in Character Creation now works as expected.
  • We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.
  • Additional Bank Space earned in-game through Favor rewards are now properly retained through Lesser and Epic Reincarnation.

Update 55: Isle of Dread

June 22nd, 2022

Main Features:

  • Isle of Dread Expansion Pack Itemization
  • Level Cap Increase
    • Level 32 Epic Destiny Abilities for Shadowdancer, Divine Crusader, Grandmaster of Flowers, Draconic Incarnation
    • Level 31 and 32 Loot now drops!
    • Cannith Crafting has been updated to support 31 and 32 items

Balance and Small Features:

  • You may now trade 100 pack ingredients for a Star Fragment, and 100 Star Fragments and 500 Threads of Fate for a Nebula Fragment.
  • Enchantment DCs are now an option in Tier 3 of Magus of the Eclipse.
  • Teleport items found within expansion packs have been upgraded! These items are now able to teleport you to all destinations that the other teleport items had access to - this means that if you have one of these items, you'll be able to teleport directly to the locations of all of them. You must own the item associated with the location you are attempting to teleport to. This means that, for example, when using the Sharn Boarding Pass, you'll be able to teleport to the Feywild if you own the Feywild Tuning Fork as a part of your account. However, you do not need to have the Tuning Fork with you to do this - which means that carrying one of these items is now equivalent to carrying all of them, potentially saving you inventory space. You may also drag these individual locations from the menu onto your hotbars, so if you need to reach a specific destination often, you can activate them from there instead of from your inventory. The following items are affected:
    • Isle of Dread Treasure Map
    • Saltmarsh Compass
    • Feywild Tuning Fork
    • Sharn Boarding Pass
    • Bottle of Mist
  • The Mysterious Ring in the Sands of Menechtarun adventure pack is now a little cooler!
  • An acid damage over time effect from items has had its damage dice changed from 1d100 to 10d10 to raise the floor and provide less of a random spread (found in Legendary Greensteel, Legendary Alchemical Crafting, Dinosaur Bone Crafting)
  • Potions of Sovereign Healing can now be used while moving.
  • You can now apply the Legendary Dread Isle's Curse set to your Dinosaur Bone crafted equipment via a new Isle of Dread Set Augment.
  • Quarterstaff bonus effects from Dinosaur Bone Crafting now automatically apply implement bonuses to your quarterstaff.
  • Bonuses to ability scores from Dinosaur Bone Crafting are now increased while slotted into a Minor Artifact.

Bugfixes:

  • A large variety of typos in various pieces of content and the user interface have been fixed.
  • Fixed an incorrect DC description for Devour the Soul.
  • SLAs in Divine Disciple may now heal undead players.
  • The Heighten Metamagic feat will no longer lower your spell DCs.
  • Greater Color Spray SLAs are now considered to be spell level 5.
  • Quench from Bottled Rainstorm now has a 1 second cooldown.
  • Removed visual effects from Tidal's on-hit imbue to prevent client lag.
  • Several armors have had their Maximum Dexterity Bonus corrected to appropriate values.
  • The Banquet Hall amenity no longer removes itself while zoning.
  • Otto's Stones of Experience no longer tell you that they add Epic Destiny XP.
  • Stat damage in dungeons is now restored more reliably.
  • Recipe text for augments in the Remnant Vendor are now correct.
  • On-hit fire damage from Champions now respects its internal cooldown.
  • Produce Flame may now be cast directionally.
  • Fixed a Tabaxi character creation bug where bows were sometimes held backwards.
  • Fixed typos in Vampire Ascendant Shroud.
  • Favored Soul Grace of Battle and Knowledge of Battle's effect on items now have slightly better effect nomenclature.
  • The Horseshoe Crab Shield now has a description.
  • The Golden Orb of Death's description now has punctuation.
  • Some collectibles are now categorized better.
  • Resist Energy: Sonic now gets bonus caster levels from Sorcerer's Air Savant correctly.
  • Fixed a string table error with the NPC Hada D'Jorasco.
  • Shadowdancer's Shadowstrike (Melee) now has a snappier animation.
  • Some old Epic Destiny ability scripting has been removed from Exalted Angel.
  • Rune Arms with Reaper bonuses now work 100% of the time.
  • Magus' Destiny Mantle no longer drops on zone transitions.
  • Flame Strike now does its proper damage, respects its line-of-sight requirements, and no longer gets supercharged when cast by a monster.
  • Tabaxi Trailblazer's Attune no longer drops on death.
  • Belt of the Ram's ability, Ram's Might, no longer drops on death.
  • Eldritch Knight's Subtle Force I now gives its listed Sonic Resistance.
  • Divine Crusader's Consecrate now properly damages non-evil creatures.
  • Using the shift key to fast fall now works on Monk's Slow Fall.
  • Attuned Bone Handwraps now have their proper set bonus.
  • The Dinosaur Bones found within Isle of Dread are now properly unbound.
  • The Shimmering Stone's general vendor window now opens properly.
  • Some Isle of Dread Augment text has been corrected.
  • Fixed an issue with Isle of Dread thrown weapons not throwing properly.
  • Level 31 and 32 random loot can now be properly dissolved for Cannith Crafting.
  • Corrected a bug that caused level 25 and higher random loot to generate less than intended amounts of Cannith Essences when dissolved.
  • Crafting level 31 and 32 items now correctly makes them level 31 and 32.
  • Quests that are Base CR 30 are now properly considered Legendary rather than Epic.
  • An issue with Destiny Points not properly bestowing during Legendary advancement has been fixed.
  • Some dungeon text in the Feywild quest "Wake Me Up Inside" has been corrected.
  • Players can once again consume Reaper Wings and Eyes potions.
  • Lunar Power in Magus of the Eclipse now persists through zone transitions.
  • Magus' Nullmagic Aura now functions correctly.
  • Fatesinger's Core 4 now provides its Epic DCs.
  • Primal Avatar's 4th Core now grants its listed Epic DCs.
  • Monk's Air Stance no longer does a full screen overlay.
  • Several effects in Swashbuckler no longer drop on death.
  • Some level 32 Yellow Augments are no longer the wrong minimum level.
  • Players can once again examine Sentient Gems, Unslotters, and Sparks.
  • Temporary Hit Points are once again visible in the Party UI.
  • Magus of the Eclipse's 4th Core Nightwind now grants its listed Spell Penetration, Spell Power, and Spell Points.
  • Magus of the Eclipse's Evocation DC enhancement now has a better icon.
  • Potentially fixed an erroneous chance to get 1 Tyrannosaur Tooth from the Saga Reward option.
  • New copies of Legendary Twinchopper have their proper effects.
  • Renamed a gem to Black Diamond to prevent confusion.
  • Scale damaging Augments have had their damage types fixed.
  • Artificer and Druid pets now factor in your Legendary Levels to their total level.
  • Melee and Ranged Power level 32 Augments now give their correct amounts of Melee and Ranged Power (+12).
  • Fixed a few typos across various systems relating to effect typing.
  • Cracking Attack now provides the proper +[W] and Melee Power boost when used with Crazy Strike.
  • A few Tabaxi effects no longer spam your combat log.
  • Wishes of Racial Memories now have warnings about when to use them appropriately.
  • Fear Reapers no longer trigger their damage over time effect after they have died.
  • Whirling Wrists in Shiradi is now properly one Action Point per rank.
  • Panacea Poultice in Apothecary can now be cast when targetting an undead friend.
  • Vile Chemist's Defensive Roll now functions.
  • Tabaxi and Tabaxi Trailblazer now have their correct icons for their enhancement trees.
  • The missing Filigree from Sharn have been found!
  • Greater Shout can now be used with appropriate Metamagics.
  • Draconic Incarnations Core abilities now require you to take them in order.
  • Axiom of Faith in Divine Crusader no longer requires proficiency.
  • Shadowdancer's Depths of Darkness now explains that it won't stack with other Alternate Forms.
  • The Brighthorn augment now correctly works on ranged attacks.
  • Shields are no longer erroneously able to be placed inside of Cosmetic Weapon Aura kits, as they do not actually allow their models to be changed.
  • Legendary Dreadnought's 4th Core should now grant its Melee and Ranged Power.
  • Legendary Greensteel augments display again!
  • Legendary Characters now display their XP reports in challenges correctly.
  • Flawless Siberys Dragonshards now have proper tooltips.
  • Players on mounts no longer randomly T-Pose.
  • Level 31 and 32 accessories now properly appear in-game.
  • A large number of typos and text fixes have been made.

Engineering:

  • Items within the Shared Crafting Storage now update their names and descriptions automagically should they be changed in a game update!
  • Item bind status is now displayed on one line in item tooltips.
  • Multiple improvements have been made to how weapons display their dice:
    • Base damage rating now factors in your ability score modifier, which makes it a much better estimator of a weapon's relative effectiveness.
    • Weapons no longer show dice estimations for their base and critical rolls, instead displaying a simplified view so that it's easier to understand what numbers mean.
  • Augments now display prettier! Their slot types now appear in examination and are color-coded appropriately.
  • There is now a separate icon for each Tome of Learning you've consumed.
  • Hovering over your character's build type on the character sheet will now display that character's total past lives earned.
  • The party display UI no longer makes players with temporary Hit Points appear to be at a higher percentage of health than they really are.
  • Searching in any search bar no longer also sorts your shared bank and Details+ tab.
  • Newly created Glamered shields will now cleanly equip to your cosmetic offhand without reporting that there's an inventory error when trying to double-click them.
  • Glamered items will no longer improperly show their weapon dice or their augment slots.
  • Glamered items have slightly prettier descriptions.
  • The Quest Selector UI now has a search bar! This also works for searching by level. You may also now search for a specific level in the Adventure Compendium.This is probably my best engineering change since the Mount UI debuted. I've put a lot of elbow grease into our grouping system and this felt great to get done.
  • Examining your Artificer and Druid pets now shows their total level instead of a class breakdown.
  • Legendary characters in non-Legendary dungeons will now be able to tell if they are overlevel in the dungeon by checking the XP Report.
  • Non-legendary wilderness areas no longer display that Legendary characters are eligible to receive XP.
  • Augments now display their types in hover-overs again.

Update 54: Isle of Dread Pre-Release

April 27th, 2022

Balance and Small Features:

  • When you Release from a dungeon while dead, you will be brought back to life with 20 Hit Points instead of 1 HP.
  • Trap the Soul has gotten an overhaul:
    • There is no more Hit Dice limit on this spell, and there is only one variant.
    • This spell now gives you the regular gem for all CRs.
    • Cannith Crafting recipes just use that one regular gem.
    • Changed the cooldown to 10 seconds (Sorcerer stays at 8 seconds).
  • Shiradi caster mantles changes:
    • All proc dice have been raised to 7d77.
    • Spellcast scaling has been raised to 100%.
    • Proc rate has been raised to 7%.
    • The elements offered have changed: now you may select from Light, Force, Poison, or Sonic.
  • The following Destiny Mantles now deal 1d6+6 damage per caster level when they proc:
    • Magus of the Eclipse
    • Fatesinger
    • Primal Avatar
    • Exalted Angel

Bugfixes:

  • Eldritch Knight's elemental damage dice should now more reliably add up.
  • Eldritch Knight's Force's Point no longer spams your combat log.
  • Fixed a typo in the Quicken Metamagic enhancement for Exalted Angel.
  • A variety of active Exalted Angel abilities no longer work underwater.
  • 1st core of Exalted Angel now provides magical training correctly.
  • Fixed typos with Green and Shadow Dragon Breath in Draconic Incarnation.
  • Feywild Attunement in Shiradi Champion now grants its listed Spellpower.
  • Core 2 Shiradi now provides the doubled and listed dodge and fort bypass.
  • Fatesinger's Grandeur now functions.
  • Air Savant's Feather Fall no longer drops on death.
  • Shadar-kai chain can now be used while quelled.
  • Magus of the Eclipse: Lunar Insight now functions.
  • All Magus actives may now be used while moving.
  • Clarified Vistani core 4's tooltip to make sure it was more accurate.
  • Regeneration no longer has visual effects and therefore no longer has visual effect bugs.
  • Greensteel Regeneration no longer drops on death.
  • Raging Blows in Barbarian now correctly grants its +1[W].
  • Palemaster Undead Shrouds should now persist through logout better.
  • Holy Mantle from Divine Crusader should now persist through logout better.
  • Abyssal Shroud from Warlock should persist through logout better.
  • Shiradi's Pin now grants its listed 3[W] instead of 1[W].
  • Shiradi's Pin no longer has a DC.
  • Fixed a typo in the Draconic Destiny Mantle.
  • Fixed typo in Shiradi epic moment.
  • Killer Instinct now has removal floaty text to make it clearer when it wears off.
  • Storm's Eye now has no removal floaty text since that makes it visually obstructive.
  • Scion of the Astral Plane no longer drops on death.
  • Monster casted Flame Strike will damage players again.
  • Epic Delera's Rune Arm now drops as intended.
  • Legendary Saltmarsh Rune Arm now drops as intended.
  • Creeping Doom and Divine Wrath no longer go through Spell Absorption.
  • The Defiler of the Just Raid Questgiver no longer tries to teleport you into the dungeon no matter what you tell her.
  • Epic Spell Power categories no longer require minimum level 26.
  • Fixed typo in the Filigree Divinity: Seeker (Rare) (Melee attack power -> Melee Power).
  • Fixed a typo in a generic Sharn text line for town NPCs.
  • Fixed Slay:Blank bugs in the Splinterskull chain.
  • Displacement no longer takes Enlarge since its a self-only spell.
  • Artificers should find it much easier to mount up now while charging their Rune Arm.
  • Prevented scenarios where a Reaper Ring enchantment could be erroneously non-applied to a non-ring item.
  • Fixed a typo in barbarian's Focus Wide buff.
  • Crazy Strikes now grants its Weapon[W] bonus correctly.
  • Fatesinger Core 2 and 3 now grant its DCs.
  • Shillelagh now correctly gives Bludgeon DR bypass instead of Magic.
  • Fixed a typo with Shiradi Champion's Stay Loud.
  • Eldritch Knight properly grants Ghost Touch again.
  • Bestow Curse now functions again.
  • Shillelagh now properly does magical damage again.
  • Players no longer charge their Runearms or fire them while mounted.
  • A variety of Runearm and mount related animation issues have been resolved.
  • When you get an LFM join request, the player's joining level is now printed in the chat text instead of just in the LFM join requests window and the alert.

Engineering:

  • Hovering over your Epic Destiny points now displays a context-sensitive tooltip that reports your points breakdown.
  • The LFM UI Difficulty display element has been adjusted to be more vertically centered.
  • Hovering over a weapon now factors in the Improved Critical feat.
  • The character sheet has gotten a minor visual upgrade in its layout.
    • It now shows you your total level instead of your total Action Points.
    • Several text and bounding box inconsistencies have been fixed involving bad element placement.
    • The Saves label is now Saving Throws and is the proper font.
    • The BAB box is now lined up correctly, and the BAB amount is now centered.
  • A variety of UI improvements relating to how we display Character Level have been made:
    • Your character sheet no longer shows the Epic Class in its class breakdown.
    • When someone requests to join your LFM, you will now see their total level in parenthesis and then their class breakdown, which will no longer include their Epic class levels. Text Literal: "$NAME$ ($LVL$)($CLASSES$) would like to join your party."
    • The Character Selection screen will no longer display your Epic class levels.
    • Examining a player now shows their Total level and then their class breakdown, and the class breakdown no longer displays their epic level.
    • The Guild, Who, and LFM displays for players no longer shows their Epic levels as part of their class breakdown.
  • The Who, Guild, and LFM UI elements for player entries now have appropriate Skin Mapping hookups for UI Skinning.
  • There is a new Gameplay option: Force Heals to Self when Targeting Undead (default: false). While true, when you have an enemy Undead targeted, any positive healing actions will be cast on you instead of the undead.

Update 53: Hunter and Hunted

February 24th, 2022

Main Features:

  • Hunter and Hunter Quest Pack Itemization

Balance and Small Features:

  • You may now Barter for Sands of Menechtarun wilderness loot from Masei Mkembe's Barter Shop in Zawabi's Refuge if you have Antique Bronze Tokens to spare.Players seem to really appreciate this - especially because the Sands wilderness is heroic-only. Plus, it gave Bronze Tokens a temporary 10,000,000% price bump!
  • Dripping with Magma now triggers once every 1 second instead of .25.
  • Elditch Knight's visuals now change color depending on which Spellsword Toggle you have turned on.
  • Spell Penetration Augments have been adjusted upwards to match the scaling of named and random loot.

Bugfixes:

  • The Reincarnation UI no longer tells you that Iconic Heroes must be level 28.
  • Epic Hearts of Wood no longer tell you that you need Karma to Epic Reincarnate.
  • Lionheart and Reincarnate now properly take the Eschew Materials metamagic feat.
  • Fire Seeds, Ice Flowers, and Burst of Glacial Wrath now take appropriate metamagic feats.
  • Blur is back to being a 20% bonus.
  • Meteor Swarm has had its screen shake and flash effect reduced.
  • Tiefling Infernal Resistance no longer drops on Death.
  • Tenser's Transformation no longer removes Eldritch Knight's Shield Proficiency upon removal.
  • Bowdlin (Collectible Trader) now correctly tells you that he distributes Red Augments and not colorless.
  • Quality Spell Focus Mastery now changes from +1 to +2 at a slightly earlier level so more gear has the +2 version of the affix.
  • Spell Penetration and Attack Augments now have corrected descriptions.
  • The hardcore season five vendor was using old logic that assumed the player took their favor rewards in order sometimes preventing a player from claiming the "death follows you reward" if they hasn't already claimed Death Watches you reward . This has now been corrected.
  • Certain legacy Healing Amplification effect tooltips have been modernized.
  • Commendations from the various Eveningstar factions (such as War Wizard) are now Bound to Account instead of Bound to Character.
  • Alchemical Elemental Attunement effects now each correctly work on both Melee and Ranged attacks.
  • The Reaper Shard Crafting recipes for Goggles and Glove now function correctly.
  • The epic feat Doubleshot has its correct tooltip.
  • Mounting a mount will no longer turn off the Rune Arm Use feat, and will instead suppress your Rune Arm charge until you are dismounted.
  • Bloody Footprints now display properly for the following Races:
  • Warforged Male/Female Inquisitives
  • Shifter Male (all styles)
  • Tiefling Male (1 handed/1 handed shield style)
  • Drow (both genders) (Inquisitive Style)
  • First Blood no longer kills you if you cast a spell on yourself.
  • Feydark Illusionist's Illusory Augmentation now correctly grants its bonuses if you have obtained Augment Summoning from a temporary source, such as gear or an augment.
  • Hope for Success from the Favored Soul's Beacon of Hope tree now applies more reliably.
  • Sacred Touch in Warpriest and Warsoul now mentions the typing of the buff.
  • Eldritch Knight's Proficiencies now apply more reliably.
  • When the feat Elusive Target triggers it now displays a visual over your character's head to know it has applied.
  • A variety of effects that provide a full Heal now work on Undead players.
  • Absolute Zero now applies its frozen crowd control to Fire enemies that are immune to Death, instead of letting the Death effect bounce off and therefore having no effect.
  • The Druidic Oath system now only alerts you about breaking your Druidic Oath if you become oathbreaking from a state where you are not oathbreaking, preventing over-spam of its alert.
  • Druidic Stoneshape now works with Dire Bear.
  • Strength Domain now only bases your Reflex Saving Throws on Strength if it is higher than your Dexterity.
  • The Cheap Shot Longbow no longer has a Haggle augment in a legacy augment slot.
  • Astral Shard turn-ins for 40 and 45 Astral Shards no longer has a misspelling.
  • Abyssal Shroud in Warlock now has visual effects.
  • A variety of Alchemist class tree toggles now remember their states better.
  • Cannith Crafting now allows you to craft the Impact suffix.
  • Corrected an issue that caused a bard's Spellsong Vigor to drop sometimes when teleporting.
  • Feydark Illusionist's Displacement now stacks correctly.
  • Shifter's True Hunter no longer claims to give petrification immunity, and properly gives Freedom of Movement.
  • Shifter's Shifts and Fiendish Arpeggio may now be used while moving.
  • Second Claw in Razorclaw Shifter no longer mentions Offhand Doublestrike.
  • Walker's Guidance in Horizon Walker now gives its listed bonuses to saving throws versus traps.
  • Wood Elf's bonuses to Falchion damage now correctly grants +2 damage at ranks 1 and 3.
  • Lightning Strikes the Mountain no longer costs double its spell points.
  • Enduring Beast in Nature's Protector now grants its listed Strength bonus.
  • Bard Warchanter's Spinning Ice no longer has an extra "your" in its tooltip.
  • Embed Component no longer mentions Tree Form since that ability no longer exists.
  • Storm's Eye in Frenzied Berserker now increases flat damage by 1 per stack instead of just melee damage.
  • Great White Wolf in Nature's Warrior now provides its listed Spell Power.
  • The Shadowdancer Epic Strike improvements are now de-coupled from one another, allowing you to mix and match Tier 3 and Tier 4 benefits.
  • Weathering the Elements now grants its correct 25 protection per caster level.
  • Divine Crusader's Divine Smite now heals more reliably.
  • Draconic Reinvigoration is now better at regenerating all Action Boosts.
  • Primal Avatar's Thunder Snow slow effect no longer works on bosses.
  • Corrected some typos in the Destiny Mantle for Fury of the Wild.
  • Lunar Imbuement now correctly grants Negative Spell Power for Gloomlance instead of Cold Spell Power.
  • The following Epic Destiny Tier 5 abilities now cost 1 Action Point: Blessed Blades, Bring Down Wrath, Imposing Force, Just a Taste, Ruin Intensified, and Spread Your Wings.
  • Shadowdancer's Dimension Door no longer needs to be cast while targeting yourself.
  • Shiradi's Prism, Stay Good, and Stay Frosty now have a 5% chance of proccing their damage on spellcast.
  • Shiradi's Prism, Stay Good, and Stay Frosty's damage effects now scale with 50% Spell Power for casters.
  • Shiradi Champion's Pin now lasts its listed 12 seconds.
  • Unyielding Sentinel's Resurrection SLA no longer shares a cooldown with the spell.
  • Legendary Fury of Blows now tells you what it does correctly. This is a Guardbreaking effect, not a Knockdown.
  • Knight's Transformation now looks correct when viewing it from a different character (aka - on another client.)
  • The Veil the Elements feat that hides your elemental wild shape visuals now works on other players' game clients.
  • Items that grant a Reaper bonus now stack with each other.
  • Reaper bonuses on rings now stack correctly.
  • Removed erroneous text related to caster level from several legacy Slowburst effects.
  • Healing Amplification Augments now have their correct typing in their tooltips.
  • Greensteel regeneration should no longer fall off when transitioning between zones.
  • Steelstar's coffees now work while moving.
  • Bucklers with erroneous ASF now have their ASF set to zero.
  • The Maximum Dexterity Bonus of the Hide of the Hunter has been set to appropriate values.
  • Stalwart and Sacred Defense stances should now persist throughout log out and log in.
  • New copies of the Heroic-level Accessories from the Chronoscope now have Augment slots.
  • The Greater Dragonmark of Passage can now take you to the Gatekeepers' Grove and the Lower Necropolis option now actually takes you to where it says it does.
  • The Legendary Wolf Whistle's summoned monster now respects summoned monster limits.
  • The Heroic Otto's Stone of Experience no longer mentions the old Epic Destiny system. This issue still persists for the Epic and Improved Epic Stones of Experience.
  • Several robes now have their correct non-invisible icons.
  • Grym's Bone Bracers no longer drop with Trinket mythic bonuses.
  • Legendary Stone Prison no longer works in reverse.
  • Legendary Jidz-Tet'ka no longer loses buffs upon death.
  • The Menechtarun Scavenger set bonus now provides its listed Physical Resistance Rating.
  • Tomes of Fate now have accurate tooltips to reflect what a Fate Point represent.
  • Demon Scale Armor (Heroic) is now part of its set.
  • New copies of the Legendary Deathwarden and Skulled Ring now have a higher Exceptional Spell Power.
  • Reaper Crafting recipes for Gloves and Goggles have been adjusted to allow for the 5 reaper fragment turn-in.
  • Several Champion Damage Over Time effects now have internal cooldowns to prevent spam deaths, and several are now set to remove all stacks instead of one at a time.
  • Several quests in The Sinister Secret of Saltmarsh can now be shared.
  • Fixed a typo in The Hound of Xoriat.
  • Corrected a typo in Caught in the Web.
  • Angelskin, Animal Growth, and Righteous Command have had their durations corrected in their tooltips.
  • Prismatic Strike now gains caster levels from the correct sources, to reflect that it is a fire, force, and electric spell.
  • The Alchemist spells Melt Armor, Voltaic Backlash, Corrode Weapons, and Cold Spike now have correct dice in their tooltips.
  • The Alchemist Past Life icon has been updated.

Engineering:

  • There are three new UI options:
    • Show Filigree Descriptions (Default: On): When active, Filigree in items display their descriptions and when inactive only names are shown.
    • Show Uncompleted Sets (Default: On): When active, set bonuses display both set bonuses you have active and bonuses that are inactive. When off, only active set bonuses are displayed.
    • Prevent Heal Soft Targeting (Default: On): This toggle forces your healing spells to use your hard target or self-target and not your soft target.
  • Several small adjustments have been made to Filigree and Set Bonus displays to make them easier to read.
  • The Spell Selector window (for spells such as Teleport and Fire Shield) now remembers its position.
  • The Quest Selection UI now spells Receive correctly in its tooltips.
  • The Examination window now remembers its position.
  • There is a new button to Delete All Confirmed Mail. Note that this will not function if any mail in your Confirmed tab has any attachments.
  • The Empty Slots field of the sorted inventory panel now matches its background area better.
  • LFMs now display their difficulty on the listing itself without needing someone to hover over them.
  • LFMs can now properly display Epic Reaper as a difficulty.
  • We have made an adjustment to some assets to allow them to be used by our player user interface skinning community. If you are an experienced DDO UI skin creator you should now have access to replace several assets that you previously could not. Please let us know about your experience!
  • The game now tells you why trying to augment an item with a Legacy Augment slotted will not work.
  • The Unspent Action Point Alert now counts your points correctly.
  • The Delete All button for confirmed mail now shows a more accurate warning message.

Update 52: Portent of Dread

December 9th, 2021

Main Features:

  • Dread Sea Scrolls Quest Itemization
  • New Reaper Affix System
  • New Snowpeaks Challenge: The Climb!

Balance and Small Features:

  • Diversion from Ninja Spy now adds its five Sneak Attack dice without requiring you to be using a Quarterstaff.
  • The Crown of Summer from the Druid's Season' Herald tree is now: "You have a +15 Enhancement bonus to Positive Healing Amplification, a +15 Enhancement bonus to Melee Power, and a +10 Enhancement bonus to Ranged Power."
  • The Crown of Summer item enchantment is now: "You have a +15 Enhancement Bonus to Positive Healing Amplification, a +10 Enhancement Bonus to Melee Power, and a +5 Enhancement bonus to Ranged Power."
  • Several new augments are now available in-game: Healing Amplification, Repair Amplification, Negative Amplification, Melee Power, Ranged Power.
  • Earning a Reaper Action Point now briefly displays visuals on your character.

Bugfixes:

  • Enervation and Rend the Soul no longer apply through Deathward.
  • Enervation now takes Metamagic feats properly.
  • Sleeping in Brawnpits' bed no longer spams a voice line repeatedly.
  • Undead and Necromancers in the Forgotten Realms will no longer congratulate you on finding Ahraatz-ri's Treasure Hoard.
  • The Gianthold Augment traders now have their correct descriptions.
  • The voice lines in Let Sleeping Dust Lie are now correct.
  • Several weapon effects now apply their proper visuals.
  • The Armor of Celebration is now Bound to Account.
  • Planar Shards are now Bound to Account.
  • Eternal Flasks, Coffees, and other non-potion "Potions" can now be used while moving.
  • Teleport Items (such as the Bottle of Mist from the Ravenloft Expansion Pack) are now Bound to Account.
  • Upgrade Tomes of Fate are now able to be turned into Purified Eberron Dragonshards.
  • Lightning Storm Runearms now display fewer light particles.
  • You no longer need to unequip and re-equip Minor Artifacts and Sentient weapons when you log in to get their bonuses.
  • Fixed an issue where the Temperance of Spirit benefit was being erroneously removed upon death.
  • Pierce Adamantine and Pierce Cold Iron acquired from items now function.
  • The Eternal Wand of Cure Minor Wounds is now Bound to Account.
  • The Epic, Legendary, and Perfected Bloodstone now have their correct icons.
  • Draconic Incarnation's Bring About Destruction now applies its 10 Universal Spell Power.
  • Abilities in Exalted Angel now allow you to move while using them.
  • Exalted Angel’s Leap of Faith now recharge if you are not a Favored Soul.
  • Fury of the Wild's Unbridled Fury now allows you to be moving while it activates.
  • Shadowdancer's Depths of Darkness now stacks as intended.
  • Leap of Faith's Feather Fall duration is now 15 seconds.
  • Fixed an issue where Displacement was not always working correctly.
  • An Epic Destiny alert has been removed from characters under level 20.
  • Artificers are no longer prevented from mounting horses.
  • Paladin auras have been reworked behind the scenes for game performance and to be quieter.
  • The Half-Elven Greater Mark of the Storm's text description has had its damage values corrected to reflect Call Lightning Storm's current power.
  • Traditionalist Caster in Tiefling Scoundrel no longer resets your enhancement trees when you log in.
  • Bombardier's Caster Level bonuses in its cores now stack more reliably.
  • Feydark Illusionist's Illusory Augmentation is no longer lost on death.
  • Swashbuckler's Fast Movement is no longer lost on death.
  • Nature's Warrior's Go For the Kill no longer costs double its Spell Point cost.
  • Enduring Beast in Nature's Protector no longer has the wrong minimum level.
  • Divine Intervention in Warpriest and Warsoul now works while moving.
  • Divine Crusader's Blessed Blades no longer appears in the buff bar.
  • Draconic Incarnation's Dragon Breath's epic strike now has a tooltip explaining its DC.
  • Bring About Destruction now gives its proper Spell Power.
  • Draconic Spell Focus: Conjuration now properly applies its Conjuration bonuses.
  • Grandmaster of Flowers' The Flow of Water no longer increases damage taken by 1500%.
  • Shadowdancer's Impale now functions more reliably with repeating crossbows.
  • Shiradi Champion's Watchful Eye now functions correctly.
  • Watchful Eye's tooltip has been updated to make it clear that the ability needs Spot to function properly.
  • Several category feats no longer display erroneous missing class levels as a prerequisite.
  • Combat Archery now properly provides +1[W].
  • Fount of Life has a more accurate tooltip.
  • Finesse effects on named and crafted loot now functions more reliably.
  • Potions of Greater Heroism now apply their Fear Immunity correctly.
  • Several effects meant to add more than one Spell Power now correctly apply their intended Spell Powers.
  • Typos in certain enhancement bonuses have been corrected so they now properly scale to +15.
  • The Runearm from Sinister Secret of Saltmarsh now has an Epic and Legendary version.
  • Reaper bonuses now properly function on Runearms.
  • Iconic Reincarnation now properly wipes your Monster Manual progress.
  • Celestial Bombardment is now less blinding.
  • Storm of Vengeance now applies its Lightning damage properly.
  • Guild Rewards beyond level 150 now mention the color change of your guild name plate as part of their rewards.
  • The tooltip on weapons now shows its correct Proficiency Penalty.
  • The Details (plus) Tab now shows both Blast and Pact dice, and now correctly tracks your bonus Hit Point Percentage.
  • Hirelings and Artificer/Druid pets now benefit from Epic Summoning bonuses again.
  • The Combat Log no longer mentions Dodge when you cast a spell that has to bypass Spell Penetration.

Engineering:

  • While a character is dead and warded from being raised their health bar icon in the party window will now display a teal skull. Once the raise ward wears off, the skull will return to its normal red visual.
  • You can now swap a Minor Artifact with another Minor Artifact in the same item slot without needing to unequip one item then equip the other separately.
  • Augments can now be slotted while inside dungeons.
  • The Comment Field in a Public LFM entry is now saved between the automatic Public LFM listing and delisting.
  • Resetting a group of enhancement trees (Reaper, Enhancements, Destinies) no longer increases the cost of resetting other groups of enhancement trees.
  • Your character's percentage bonus for Maximum Hit Points is now available to view in the + tab of the Character Sheet.
  • The Bravery Bonus for the Quest Difficulty UI now displays bonuses more than four digits long.
  • Universal Enhancement Trees are no longer slotted as active trees by default. You may find them in the dropdown menus of your Enhancement Windows.
  • There is a new UI option checkbox to hide all buffs on your character that have Infinite Duration.
  • The dice UI now displays Spell Resistance Failure! all on one line instead of being cut off.
  • The dice UI is back to being more appropriately justified against the icon.
  • The Quest Entrance UI now has slightly more room for quest names to avoid truncation, and the ? tooltip area near the Dungeons Completed section has been nudged to be a little more out of the way.
  • You may now hold your Block key (Default: Left Shift) while falling with Feather Fall to drop as if you did not have Feather Fall.
  • You may now dismount from your mount while in mid-air (Default: Left Shift).

Update 51: A New Destiny

November 3rd, 2021

Main Features:

  • Epic Destiny Overhaul
    • Epic Destiny: Shadowdancer
    • Epic Destiny: Grandmaster of Flowers
    • Epic Destiny: Divine Crusader
    • Epic Destiny: Exalted Angel
    • Epic Destiny: Draconic Incarnation
    • Epic and Destiny Feat Rework

Balance and Small Features:

  • The Enervation spell now applies a Negative Damage Over Time effect.
  • The following spells are now in spell books:
    • Artificer
      • Arcane Tempest - Level 6
    • Cleric/Favored Soul
      • Celestial Bombardment - Level 9
      • Divine Wrath - Level 9
    • Druid
      • Insidious Spores - Level 7
      • Stormrage - Level 8
      • Tsunami - Level 9
    • Sorcerer/Wizard
      • Arcane Tempest - Level 8
  • You may now trade Tomes of Fate for Purified Eberron Dragonshards.
  • The values of Assassinate DC bonuses found on items has increased significantly.

Bugfixes:

  • Aasimar Ascendant Bonds no longer spam your combat log.
  • Several Falconry bird attacks now properly factor in their Assassinate bonuses.
  • Pale Master's Improved Zombie Form now properly penalizes your attack speed.
  • Archer's Focus no longer spams your combat log.
  • Legacy Augment Unslotters are now Bound to Account.
  • Cannith Crafted Keen no longer sometimes stops working.
  • Dragonborn can now properly use the Druid Cold Breath spell.
  • Prismatic Strike’s weapon damage reduction debuff now does the correct value of 25%.
  • The Gnome and Deep Gnome tree Cores 2 and 4 now have their correct icons.
  • A variety of Epic Destiny abilities no longer stop working after death.
  • New Epic Destinies no longer force reset the Feydark Illusionist enhancement tree when you log in.
  • Divine Crusader's Epic Moment now has its proper cooldown.
  • The Attune the Arcane Destiny Mantle now properly procs on Cold spells.
  • Drifting Lotus and Lotus Bloom now have their proper DC calculation.
  • Several abilities are no longer erroneously visible in your buff bar.
  • The Shadowdancer Epic Moment has had its tooltip corrected.
  • The Legendary and Perfected Helm of the Red Dragon now have their proper appearance.
  • Destiny Tomes now have improved wording to reflect their usage in the new Epic Destiny system.
  • The second and third Draconic Incarnation cores are now properly hidden in the buff bar.
  • Drifting Lotus now has its original range and area of effect placement, and now properly respects stunning immunities.
  • Serenity now has its correct tooltip.
  • Corrected an issue with the cooldown for Weird.
  • Weird is now properly a Fear based spell, and benefits from Fear DC boosts.
  • Weird is no longer automatically prepared for Artificers.
  • Shadowdancer's Core 3 now properly boosts Alchemist's evasion feat.
  • Feats that claim to modify Poison, Negative, and Positive Spell Critical Damage now correctly do so.
  • Several items from the Epic Sands loot set now have their correct Augment Slots.
  • Arcane Tempest is no longer automatically prepared in Artificer spellbooks.
  • Holy Aura now applies to the caster.
  • Divine Wrath no longer attempts to remove Endless Ardor stacks.
  • The first Core of Grandmaster of Flowers now properly gives handwraps proficiency.
  • Scion of Earth and Epic Spell Power: Poison now give their proper amount of Poison Spell Critical Damage.
  • Several typos have been corrected.
  • The names of the Perfected artifacts from the Sands of Menectarun adventure pack have been corrected.
  • The + tab now properly shows Light Resistance.

Engineering:

  • Toggles now remember their state better through logout and login.
  • There is a new tab on the Character Sheet that contains your Epic Destiny abilities.

Update 50: The Sinister Secret of Saltmarsh

August 4th, 2021

Main Features:

  • Sinister Secret of Saltmarsh Itemization
  • Itemization Stat Squish
  • Seal/Scroll/Shard Crafting Overhaul
  • Legendary Crafting
  • Public Grouping Update
    • The system now automatically sets the level range to correspond with the level of the content you are running:
    • In Heroic levels, the upper level boundary is now the instance level, and the lower boundary is the instance level minus three. So, a level 6 quest on elite (which is instance level 8) will always be open to levels 5-8, regardless of the level of the players in the group. This has an upper limit of 19.
    • In Epic levels, the lower level boundary is now 20 regardless of the quest CR. The upper level boundary is the instance level +2, due to Epic levels having an expanded Bravery Bonus range. So, a level 25 quest on Elite will now always be 20-29. This has an upper limit of 30.
  • Night Revels Update
    • New Champions, new rewards! No longer need to run the graveyard instance!

Balance and Small Features:

  • Underwater combat has been adjusted for playability, and no longer adjusts what spells are able to be cast, penalize your movement or attack rates as severely, and instead makes fire spells deal 80% damage and electric spells deal 120% while underwater.
  • Druids now get Protection from Elements, Mass as a level 7 spell.
  • Trap the Soul now requires a standalone special component called a Khyber Dragonshard that is found in shops wherever high quality spell components may be found. This component works for all variations of Trap the Soul.
  • Commendations of Heroism can now be turned in for Greater Tokens of the Twelve on a one to one (1:1) basis by speaking to Lahar in The Twelve.
  • Epic chests throughout Saltmarsh now have a small chance of also dropping 1,000 Sentient XP gems.
  • Players can now trade 250 Threads of Fate for a Soul Vessel. Open the Threads of Fate barter window by double-clicking on Threads of Fate in your inventory.

Bugfixes:

  • Poison Damage Resistance now properly reduces Poison Damage.
  • Eldritch Knight's Item Defense (both versions) now give the listed amount of Item Defense.
  • Falconry: Meticulous Weaponry now anti-requisites with other forms of Item Defense.
  • Paladin: Knight of the Chalice: The Tier 3 ranged attack was sharing its name with a Tier 5 ability (both called "Avenging Shot"); it has had its name fixed to be "Exalted Shot", matching its melee counterpart.
  • The Aura of Courage buff from the Knight of the Chalice capstone now reliably applies to all party members
  • Rogue: Thief Acrobat: Sweeping Strikes now correctly factors in your Trip DC.
  • Henshin Mystic's SLAs now correctly factor in Stunning bonuses.
  • Inquisitive's Crossbow Style no longer claims it has a 2/3rds Doubleshot reduction instead of its actual 1/2 Doubleshot reduction.
  • Inquisitive's passive Dodge from Hit The Streets now functions properly.
  • Eldritch Rituals no longer sometimes place buggy visual effects onto your character in certain situations.
  • Nature Protector's third Core no longer erroneously grants the spell Great Maul, and it is now correctly granted in the 4th Core ability.
  • Patron Reward feats should now consistently remain on you through Lesser and Epic Reincarnations.
  • Burst of Glacial Wrath now works on everything, rather than erroneously excluding certain monsters.
  • Permanent Gold Seal Hirelings, such as the Onyx Panther, Saltmarsh Bullywug Rogue, and Owlbear Defender are now Bound to Account.
  • Brilliant Crescent (main hand) now works with Swashbuckling.
  • The Flamecleansed Fury set's Spell Crit Chance is now properly Artifact-typed.
  • The Hruit's Influence set's Spell Crit Chance is now properly Artifact-typed.
  • The Arcsteel Battlemage set's Spell Crit Chance is now properly Artifact-typed.
  • The Arcsteel Battlemage set now properly gives +1 Intelligence as listed (was +2).
  • The Feywild Dreamer set's Spell Crit Chance is now properly Artifact-typed.
  • The Legendary Flamecleansed Fury set's Spell Crit Chance is now properly Artifact-typed.
  • The Legendary Hruit's Influence set's Spell Crit Chance is now properly Artifact-typed.
  • The Legendary Arcsteel Battlemage set's Spell Crit Chance is now properly Artifact-typed.
  • The Legendary Arcsteel Battlemage set now properly gives +3 Intelligence as listed (was +4).
  • The Legendary Feywild Dreamer set's Spell Crit Chance is now properly Artifact-typed.
  • Removed some NPC's from Meridia that were not meant to be there.
  • Evard's Black Tentacles has had its tooltip fixed.
  • The Alchemist spell Smoke Bomb's Invisibility no longer remains after you begin attacking.
  • Icons for certain drow damage over time poisons have been set to actually look like poison.
  • String tables have been corrected on Epic Transmutation items for the Sands of Menechtarun Adventure Pack.
  • Corrected an issue that could cause characters to be unable to summon a Mount.
  • Some items that erroneously missed the cap level item power normalization have been adjusted.
  • Ingredients used in upgrading Scroll/Seal/Shard items now describe in their tooltip which crafting device they are used in.
  • Upgrading Heroic Scroll/Seal/Shard items now properly requires Greater Tokens of the Twelve.
  • Some items have had miscellaneous small issues corrected.
  • Corrected an issue that prevented players with an old Epic version of the Web of Chaos items from cleansing them at the Legacy Altar of Epic Rituals.
  • Contained augments now display their minimum level.
  • Favored Weapons are once more properly recognized on log in without needing to unequip and re-equip them.
  • Saltmarsh mount types no longer improperly display as "unicorn".
  • Several small fixes have been made to various Epic and Legendary Crafting loot.
  • Adept Combatant now properly adds Warhammer and Heavy Mace as Favored Weapons.
  • Holy Combatant now properly adds Greatsword as a Favored Weapon.
  • Paladin's Tier 5 Divine Revelation now provides its missing 1 Spell Resistance, and no longer provides additional unintended bonuses.
  • Several small item bugs have been fixed.
  • Several typos in the Epic and Legendary item crafting system have been corrected.
  • After acquiring a feat, enhancement, or destiny ability that grants a new Favored Weapon, you no longer need to unequip and then re-equip your main hand weapon for it to be properly recognized as a Favored Weapon.
  • Saltmarsh throwing weapons now fly correctly.
  • Vulkoorim Fighting Leathers can now be properly upgraded.
  • The Lizardfolk Sentient Jewel now displays properly in your weapon tooltip.
  • Several changes have been made to specific Alchemist spells in order to alleviate performance pressure on the game client.
  • Ascendancy in Knight of the Chalice now properly gives the +2 to Attack and Damage with all weapons it says it does.
  • Radiant Servant's Cure Moderate Wounds can now be cast on undead players.
  • Offhand Versatility no longer erroneously drops on death.
  • Legendary items now drop from Legendary level quests in Sinister Secret of Saltmarsh instead of their upgradable Heroic equivalents.
  • Legendary Greensteel Augments now display their descriptions when slotted.
  • The binding status has been corrected for several items within the Sands of Menechtarun.
  • Sovereign Lightning Strike on accessories now functions correctly.
  • Several set bonuses from the Red Fens now function correctly.
  • Random loot and Cannith Crafted weapons now have their correct (W) scaling.
  • Cleansing rituals now properly work on Web of Chaos items.
  • Reaper Mode's Resurrection Ward will no longer be erroneously reapplied in certain situations after a player snaps back to their soul stone.
  • Several spell like abilities in the Favored Soul and Eldritch Knight enhancement trees now properly enforce their global cooldown.
  • Vistani Knife Fighter's Deadly Blades no longer sticks around for longer than it should.
  • Feather Fall augments and items no longer toggle off Warlock's Celestial Spirit
  • Sovereign Lightning Strike now works consistently.
  • Random and Cannith Crafted loot now have their correct W score.
  • A variety of Heroic Red Fens items now have their correct stats and set bonuses.
  • The Truthful Bow set now provides its correct amount of Fortification bypass.
  • The Mantle of Suulomades set now provides its correct amount of Doublestrike.
  • A variety of weapons now have their correct material typing in the durability window.
  • Epic Flameward can now be restored at the Legacy Altar of Epic Rituals.
  • Several additional options for the Gem of Many Facets have been added.
  • Typos have been corrected in some Diversion effects.
  • Several scaling alignment-based burst effects now properly change the base alignment of the weapon they are on.
  • Mind and Matter set bonuses now provide their listed Magical Resistance Rating cap.
  • Deathward now properly protects you from everything that Deathblock does.
  • Threads of Fate have had their visuals updated.
  • New copies of the Precision Lenses from White Plume Mountain now have their correct version of Manslayer.
  • Dripping with Magma now applies on ranged attacks and harmful spellcasts.
  • Void, the Endless Cold is now dealing Cold damage again.
  • A variety of tooltip errors have been fixed with Set Bonuses
  • The Crocodile Maw Handwraps now properly take sentience
  • Creeping Doom and Enveloping Swarm are now internally typed as Acid spells.
  • Dragonborn can now properly use the Druid Cold Breath spell.
  • Potions can now be used while moving.
  • Typos have been corrected in the Altars of Epic and Legendary Rituals.
  • Crafting Storage no longer cuts off the maximum capacity if you have a lot of it.
  • Pressing Loot All in a chest will now also loot bound but unpassable ingredients such as Threads of Fate and Raid Runes without requiring you to loot them on their own individually.
  • Items in your inventory are no longer affected by random durability loss from the combat flow.

Engineering:

  • Formatting for the percentage hit points for your party members has been adjusted slightly to better take advantage of available space.
  • Weapons that do non-mundane damage such as Flameblades or Celestia now correctly interact with DR and resistances.

Update 49: Peril of the Planar Eyes

April 21st, 2021

Main Features:

  • Doublestrike and Doubleshot Overhaul
  • Perils of the Planar Eyes Itemization
  • Fusible and Malleable Itemization Update
  • Hardcore League: Madness Champions

Balance and Small Features:

  • Feytwisted Raid Items are now able to be acquired by spending Raid Runes.

Bugfixes:

  • Cleric SLAs and actives can now be used while moving.
  • Spellsinger - Maestro of Life and Death now provides its listed spell crit chance.
  • Vistani Knife Fighter: Rapid Strike and Rapid Throw now have their Doublestrike bonus properly typed as Morale.
  • Celestial Tutelage in Aasimar now works as a prerequisite for the Feydark Illusionist enhancement tree.
  • Fatesinger's Greater Shout has had its tooltip corrected.
  • Uncanny Dodge feats no longer causes a pause in auto attack.
  • Offhand Versatility now functions with Orbs.
  • Glamered versions of Titania's Crown now show butterflies.
  • Insightful and quality Resistance Items now provide the correct amount of bonuses.
  • Eversight now functions as intended.
  • The Changestone's raid rune turn-in now mentions that it is randomly rolled.
  • Shieldbreaker now provides its proper Sunder bonus.
  • You can now break the root walls in Combatting Corruption with ranged attacks.
  • An error message now displays when a player attempts to summon a mount in a quest.
  • Bard's Hold Monster, Mass now uses its correct spell components.
  • Word of Balance's tooltip has been corrected.
  • Chaos Hammer, Unholy Blight, and Order's Wrath now do their correct damage against all alignments.
  • Unconsciousness Range bonuses now appear in the + stats tab of your Character Sheet.
  • The Aegis of Aosu'riel now has flavor text.
  • Aasimar Scourge's Greater Scourge Weapons no longer says it grants offhand Doublestrike, is now hidden from the buff bar, and no longer falls off when you enter a dungeon, die, or rest.
  • Vivace, the Rapier of Rhapsody now applies it spell critical damage more reliably.
  • Several new items released in Update 49 now have their correct material type.
  • The Snakeskin Vest, Gorgon Docent, and Gorgon Armor are now back to being minimum level 8.
  • Corrected an issue that was preventing Bladeforged Iconics from getting their level 15 gear on the Hardcore server.
  • The Sunblade no longer improperly places a buff onto your buff bar.
  • The Magical Vulnerability from Bound Fate and the Physical Vulnerability from Grim Fate no longer stack when effects from different ranks are applied.
  • Rank 2 and 3 of Bound Fate now applies Magical Vulnerability for the correct duration of 45 seconds.
  • Rank 3 of Bound Fate now properly applies its listed amount of 12% Magical Vulnerability.
  • Grim Fate now properly applies its listed amount of Physical Vulnerability (6/10/12%).
  • Corrected an issue with the icon for the new Hardcore IV mount.
  • The Wizard version of Eldritch Knight's Eldritch Blade capstone now properly adds +2 Constitution
  • Knight of the Chalice's Holy Retribution now restores Smite charges again.
  • The Communion of Scribing in the Bladeforged Iconic enhancement tree no longer has its incorrect tooltip speed numbers.
  • The Word of Balance SLA in Season's Herald has had its text corrected.
  • The alert icon for a guild leveling up to a high level now uses the Legendary Victory icon.
  • Ki Shout now properly uses your Concentration modifier instead of your Intimidate modifier.
  • The Sora Kell set bonus now applies its correct effect.
  • Melee Attack Speed and Ranged Attack Speed on the main page of the Character Sheet now properly include Feat-based bonuses to attack speed.
  • Doublestrike, Doubleshot, Melee Attack Speed, Ranged Attack Speed, and Bypass Deflection on the main page of the Character Sheet no longer show decimal values to those stats.

Update 48: Fables of the Feywild

November 5, 2020

Main Features:

  • Fables of the Feywild Expansion Pack Itemization
  • Fables of the Feywild Expansion Pack Secret Sauce
  • Augment Revamp
  • Snowpeaks Festival!
    • Fight Frosty Champions, collect Frozen Keys, and ride the frozen slide in a new wintery world event!
  • Dryad and the Demigod Itemization
  • Spell Pass for Artificer, Druid, Bard, and Cleric/Favored Soul Spellbooks
  • Combat Style Balance Pass
  • Mount Stable Release!

Balance and Small Features:

  • Warlock Aura colors now change depending on your Pact Choice.
  • Offhand Versatility's Orb/Runearm effect is now: On Vorpal strike while Single Weapon Fighting, for the next 5 seconds, all of your spells will automatically crit.
  • Enhanced Spellpower from all sources is now typed as Equipment spellpower. This change mostly impacts the Spellpower total for characters that use Ravenloft belts and Legendary Greensteel items.

Bugfixes:

  • Sense Weakness now provides its correct helpless damage multiplier.
  • Illusory Sprite is now a familiar option in the Feydark Illusionist tree.
  • Randomly-generated armor, robes, outfits, docents, and shields now have a lower chance to appear with Spell Power and Turn Undead properties, and now have a higher chance to appear with defensive effects. Note that Orbs remain unchanged.
  • The Prince's Sceptre and the Queen's Sceptre now have their correct visual appearances.
  • Augments with the Sheltering benefit now also apply Magic Resistance Rating.
  • Resistance augments now scale correctly.
  • Docents in the Feywild now have their correct name and description.
  • Corrected descriptions for Spell Focus and Sheltering augments.
  • Set Bonus augments now have more information describing their sets.
  • The Firefly Garb now has its proper set bonus.
  • Attribute scaling augments no longer display an erroneous buff on your buff bar when slotted.
  • The Sphere of Souls now drops with Profane Well Rounded 2.
  • Thrown weapons from Fables of the Feywild now have their appropriate physics set.
  • The Crown of Summer received via items is no longer removed on death.
  • The DC for the Gloryborne Glove is no longer removed on death.
  • Thorn Boots now have an updated tooltip.
  • The Pendant of Bottled Sunlight now has actual charges and now properly casts.
  • Feywild set bonuses have had several bugs fixed with their values.
  • Fixed the description of Maiming.
  • The Shield of Snow effect now works correctly.
  • Items found in random loot via end rewards or chests will now display their augment slots immediately.
  • Items in your character bank with empty slots will now display their augment slots without requiring you to log out and in again with them in your inventory.
  • Items in your shared bank with empty slots will now display their augment slots once you move them into your inventory, without requiring you to log out and log back in again.
  • Items that you remove Legacy Augments from will now have their empty new augment slots display immediately without requiring you to log out and in again with them in your inventory.
  • All sources of preslotted augments have been removed from the game.
  • Many augment tooltips have been corrected.
  • The effects of the Insightful Dexterity and Constitution augments have un-swapped.
  • The Master's Gift is now Bound to AccountIcon tooltip.png.
  • The Vitality +20 Augment is now on the reward list for Tapestry turn-ins.
  • Unslotting a Deconstructor Legacy Augment that was in a Purple Legacy slot no longer switches the resulting augment slot to Orange, and visa-versa.
  • ​The Spring Feywild set has had its bonuses corrected.
  • Greater Color Spray in the Feydark Illusionist enhancement tree now has its proper saving throw.
  • Spells and abilities that block Magic Missiles now correctly block Chain Missiles' secondary cast portions as well.
  • Reaper Boosts now last their listed duration of 30 seconds.
  • Reaper Physical Resistance Rating now boosts its listed 10/20/30 PRR.
  • Renewal now affects Undead and Warforged players.
  • The Enchantment DC display in the Details (plus) tab no longer looks for Transmutation bonuses instead of Enchantment bonuses.
  • Snowpeaks Coins have had their description updated to let people know where they can turn in the ingredients (Flurry in the Hall of Heroes while the festival is active).
  • Frozen Keys purchased from the DDO Store are now properly Bound to Account.
  • Snowpeaks Festival reward cosmetics are no longer available to trade with the Glamerdust trader in the Hall of Heroes.
  • Elixirs of Frosty Luck now continue to provide their benefit after a character death.
  • Some public areas will now snow when the Snowpeaks Festival is active.
  • Sentient Weapons and Sentient Artifacts no longer require being unequipped and re-equipped after a log-on to see their effects
  • You can no longer unslot augments while your inventory is full.
  • Paladin Knight of the Chalice's Blessed Purpose stacks are now properly titled "Blessed Purpose".
  • Paladin KOTC's Champion of Good no longer gives an unlisted change (from +3 to +5) to the amount of Melee and Ranged Power each stack of Blessed Purpose gives; it instead only increases the max stack size to 25, as listed.
  • Renegade Mastermaker: removed Conjure Component from the game.
  • Fixed several warlock visual effects being the wrong color.
  • The Cookie Jar now holds the Cookies from the Anniversary Event.
  • Several Feywild items have had their effects hidden from the buff bar to prevent visual clutter.
  • Frozen Keys no longer fit inside of Ingredient Bags. If you have Keys that are currently inside of those bags, they may be removed but will not return to within the bag once you have done so.
  • All Raid Runes (except for Shroud) can now be used by double-clicking them instead of needing to go to the questgiver NPC.
  • The Multivial spell like ability can now be cast directionally.
  • The Beacon of Magic set now correctly boosts poison spellpower.
  • Stiffen Skin's tooltip has been corrected.
  • The Stone of the Savant enhancement's tooltip has been corrected.
  • The tooltip for Orchidium in the Spellcasting Feat is now accurate.
  • The Curative Admixture version of Heal now does everything Heal is supposed to do.
  • Heartstopper poison now allows the correct metamagic feats to be used with it.
  • The sorcerer version of Meteor Swarm now has its intended cooldown of six seconds.
  • Hand and a half weapons now properly function with offhand versatility.
  • Corrected tooltips in the Favored Soul Angel of Vengeance tree.
  • Corrected tooltips in the Cleric Divine Disciple tree.
  • Natural Fighting now gives its expected amount of ability score modifier to damage, and Perfect Natural Fighting now properly boosts Epic Defensive Fighting.
  • Epic Defensive Fighting now lists the feats that qualify for it better.
  • Corrected tooltips in Cleric Domains.
  • Corrected an issue with the Rosethorn Necklace's Thorn of the Rose ability that could cause a character to become improperly Exhausted.
  • Quenched now works on the Bottled Rainstorm.
  • Boon of Undeath and Greater Boon of Undeath once again function.
  • Half Elf Warlock Dilettante can no longer sometimes erroneously kill allies.

Update 47: The Promise of Fire

October 12th, 2020

Main Features:

  • Itemization
    • Dungeon: Promise of Fire
    • Raid: A Vision of Destruction + New Legendary Version
    • Raid: The Lord of Blades + New Legendary Version
    • Raid: The Master Artificer + New Legendary Version
    • Overhaul of Alchemical Crafting
  • Feydark Illusionist Enhancement Tree

Balance and Small Features:

  • New Generation 2 split-set filigree have been released, check the Threads of Fate crafting window to see them.
  • The Scion of the Feywild Legendary feat now grants +4 Illusion DCs instead of +2.
  • The price for an Immortal's Heart has been reduced to 2500 Codex Runes.
  • The spell Color Spray is now a level 1 spell available in Wizard, Sorcerer, Bard, and Warlock spellbooks. It works the same as Greater Color Spray but does not cause Helplessness.

Bugfixes:

  • Several Alchemist spells are now properly affected by Reaper crowd control scaling.
  • Different Tack in the Swashbuckling bard tree now requires you to be Swashbuckling rather than Single Weapon Fighting.
  • Flame Blade has been improved.
  • Favored Souls should once again be able to select their level 20 Damage Resistance feats.
  • Mage Armor pact spell now appears at the correct spell level.
  • Celestial Pact's description now properly states that it requires non-chaotic rather than must be good.
  • The Ice Storm spell granted by the Carceri Warlock Pact now correctly casts.
  • Mounts found via Daily Dice are now Bound to Account.
  • Eldritch Strike and Eldritch Tempest no longer deal out double their listed weapon die, crit range, and crit multiplier bonuses.
  • Temporary Hitpoints from Barbarian Occult Slayer's Vampiric Bond now scale as described.
  • Magister: Fixed an issue with Null Magic Aura not applying to allies correctly.
  • Fury of the Wild: Sense Weakness no longer provides untyped damage on hit, and instead now provides a flat +1 Damage per rank, for a total of +3 Damage.
  • Several Inherent feats no longer display an erroneous minimum level of 21.
  • Globe of True Imperial Blood now properly enforces its intended minimum level.
  • Recently-released new items from Crystal Cove are now fixed to work as expected for items of their type.
  • Minimum Level 16 and 20 versions of the Crystal Cove orb The Drowned now has its proper amount of Insightful Evocation Focus instead of its erroneous +0 Quality Evocation Focus.
  • Several random loot shields have had their descriptions corrected.
  • Smoke Screen no longer overrides certain other concealment bonuses.
  • The Rune Arms found in Sharn now have more appropriate icons.
  • The Marshwalker set bonus now properly gives its 30% movement speed.
  • Sovereign Elixirs of Hidden Potential now have their correct description.
  • Cannith Crafting: Unbound Water Breathing, Featherfall, and Deathblock shards no longer erroneously bind items to your character when applied.
  • Cannith Crafting: Negative Amplification unbound Cannith Crafting shards will no longer be created bound to account.
  • Skull and Pumpkin Head potions are now markedly less loud.
  • The Cargo Bay guild amenity now properly increases the quality of random loot rather than adjusts the minimum level.
  • The "Raging Strength" item mutation now grants Strength While Raging as described.
  • Many shields have had their dice (W) scaled and base dice increased in epic levels.
  • Filigree should now respect intended stacking rules within the Shared Bank/Crafting Storage windows.
  • Items with Speed should no longer sometimes display their movement speed values as 0/%.
  • Temporary Hit Points from the Blood Feast 5-piece Filigree Set (which are granted by activating a Rage feat) are now dispelled by the Dismiss Rage feat.
  • Celestia and the other Sunblades now respect Strikethrough.
  • The Sharn Boarding Pass cast time has been reduced to match the total activation time of other teleport items.
  • Several typos in the Wheloon Prison landscape have been fixed.
  • The Bolt spells in the Wizard and Sorcerer Spell list now appear during character creation in alphabetical order instead of at the very bottom.
  • Gnome and Deep Gnome Color Spray has been renamed to "Greater Color Spray".
  • Spell DCs by school and tactical bonuses are now visible on the character sheet details (+) tab.
  • Eladar's Electric Surge, Divine Punishment, and Reverberate are now properly affected by caster level modifications.
  • The button used to modify Legendary Greensteel items now specifies its use instead of incorrectly displaying that it was used to Augment items.
  • Weapons with expirations (such as Druid's Flameblades) now display those expirations visually in the correct location of the inventory details drop down panel.
  • To-Hit bonuses in the triple digits now properly display on the floating dice UI.
  • Mounting will now automatically detoggle the Artificer Auto-Runearm Use feat, preventing you from being automatically dismounted.
  • The Feydark Illusionist familiar now levels up to level 5 properly, instead of getting stuck on level four and then jumping to level six.
  • The Legendary Alchemical Morningstar now has its correct icon.
  • The Legendary Magewright's Cloak now correctly boosts Enchantment spells instead of providing Enchantment saves.
  • The Time of Destiny +1 (Feywild) found within the Ultimate Fan Bundle of the Fables of the Feywild expansion pack now correctly state that you must be level 20 or above to consume it.
  • The Purity filigree now properly provides its Mummy Rot Ward benefit against mummies in the Night Revels event.

Update 46: The Lost Gatekeepers

April 23rd, 2020

Main Features:

  • Lost Gatekeepers Itemization
  • New Warlock Pacts
    • Celestial
    • Abyssal
    • Carceri Storm
  • Random Loot Overhaul

Balance and Small Features:

  • Hurl Through Hell and Create Thrall have had their base DC changed from 10 to 15.
  • The level 6 and level 12 core abilities from all four Sorcerer Elemental Savant trees no longer grant +1 Maximum Caster Level with the chosen element.
  • Spiral, the Voice of the Elements now randomly selects its starting element, and equipping and unequipping it will restart the cycle by clearing any active Spiral buffs off of you. It also no longer spams your combat log or uses floaty text when its buffs are applied, and is much less likely to cause lag when equipped.
  • Reflection of Wave's Improved Water Elemental Form now grants 5% Exceptional Cold Spell Crit Damage instead of 20% Exceptional Cold Spell Crit Chance.
  • Items that provide a scaling bonus to Speed and Striding now begin at 15% movement speed rather than 5%, and gradually increase to a maximum of 30%.
  • Holy Aura is now: Allies and yourself gain +4 Sacred bonus to AC, Saves, immunity to charms/mental compulsions for 1 minute per caster level. Nearby enemies must make a fortitude save or be blinded.

Bugfixes:

  • Paladins no longer gain the benefits of T4 Vigor of Life without training the enhancement first.
  • Paladin: Righteous Command now requires level 2 paladin spell components.
  • Sinister Chill now applies more reliably on Poison spells
  • Fixed Typos in Druid: Nature's Warrior: Ghost Wolf Pack
  • Fixed Typos in Cleric: Radiant Servant: Pacifism
  • Fixed Typos in Max level chat message
  • Corrected typos in the Vistani Knife Training 1 enhancement.
  • Sandstorm Glasses no longer drop with Wrist Mythic Boost, and now properly drop with Goggles Mythic Boost.
  • Bracers of the Demon's Consort no longer drop with Goggles Mythic Boost, and now properly drop with Wrist Mythic Boost.
  • Sentient XP stones are now able to be looted from chests more reliably, and are less likely to get stuck in your inventory.
  • Fixed typos in "Proof Against Poison" item effects.
  • Some items from Keep on the Borderlands have more appropriate material types.
  • Panacea and Angel's Tears potions now properly remove stat damage.
  • The values that display for Quality and Insightful Sheltering items have been corrected for accuracy.
  • Fixed Typos in the following locations:
    • The Deal and the Demon
    • Mask of Deception
    • Patriarch's Crypt
    • Prison of the Planes
    • Catacombs Human Zombies
    • Under the Big Top
  • Hurl Through Hell now has its listed DC.
  • Fixed a typo on the spell Flame Blade and the druid's Maul spell.
  • Stalwart Pact can once again be cast on allies.
  • Divine Augmentation now applies more reliably to divine spells.
  • Several spells that are meant to target and heal undead can now do so.
  • Righteous Command now scales its duration past its max caster level like other spells.
  • Alchemist Inflict and Harm SLAs are once again able to hit living enemies.
  • Favored Soul - Beacon of Hope and Beacon of Grace enhancements now properly affect undead enemies.
  • Knight of the Chalice's Holy Combatant now grants its correct amount of to-hit and damage.
  • Unbound Sentient Jewels of 1000 Sentient XP are once again able to be consumed.
  • The Greater Elder's Knowledge set bonus now functions again and is, "This item set will grant your acid, fire, electric and cold spells a +6% chance to critical hit, and those spells have an additional 10% spell critical damage."
  • Effects that deal damage to an enemy's ability scores on a critical hit have been renamed to avoid confusion. They were previously named the same as their on-hit counterparts.
  • Many typos have been corrected.
  • Alchemist spellbooks are now retained on Lesser Reincarnation, just like their Wizard and Artificer counterparts.
  • The Insightful bonus to Tactical DC's granted by Divine Might are now correctly typed as Insightful.
  • Deepwood Stalker's Heavy Draw no longer erroneously applies an old penalty.
  • Kensai's Keen Edge now works with handwraps.
  • Nature's Warrior's Ghost Wolf Pack now costs its correct SP cost of 15
  • Enlightened Spirit's Celestial Spirit is now: Major Form Toggle: When enabled, you float above the ground, gain Feather Falling, are immune to most knockdown effects, and your Eldritch Blasts gain 3d6 Light damage. Passive: Your Eldritch Aura now affects enemies every 2 seconds.
  • Enlightened Spirit's Ultimate Enlightenment is now: +2 CON, +2 CHA, +20% Competence bonus to Maximum HP, +10 Universal Spellpower, +20 Light Spellpower. While your Eldritch Aura is enabled, you gain full Base Attack Bonus, +10 Melee Power, and +10 Ranged Power.
  • Shroud of the Zombie has been changed to: Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Zombie. While in this form, you hunger for brains and gain +4 Constitution, +10 Melee Power, 3 Physical and Magical Resistance Rating, and attack 10% slower. You have +100% critical hit resistance, are healed by Negative Energy, take 50% healing from Positive Energy, and take double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.
  • Ascendant Shroud has been changed to: While in Shroud of the Zombie, you gain an additional; +30 Melee Power and +10 Physical Resistance Rating, and your attacks deal +10% more damage. You also benefit from a 10% Profane Bonus to Maximum Hit Points.
  • Divine Crusader's Confront Any Foe now properly enforces its two-second cooldown.
  • Just Cause more reliably applies its full BaB bonus.
  • Fury of the Wild once again applies its bonus caster levels.
  • Fixed an issue where Glass Shards item effects would not do damage because the attack was reapplying it too quickly. This effect can now only apply once every three seconds, allowing the damage over time to tick before a new stack applies. The damage of this effect has been increased from 2d10 to 5d10, and its stack size has been decreased from 100 to 15. Each player can now have their own copy of the damage over time effect on the target.
  • The Heroic Coat of the Traveler has had its Armor Class reduced to more appropriately match other armors of its minimum level.
  • Diamonds of Festive Wisdom and Diamonds of Festive Intelligence no longer incorrectly spell Dimonds[sic] when in stacks larger than one.
  • The Sapphire of Crushing Wave Guard and Globe of Imperial Blood now enforce their proper minimum levels.
  • Spells that are considered Temporary Item Enchantments, such as Deadly Weapons, no longer override temporary buffs such as Blessed Blades and One Cut. You can still only have one Temporary Item Enchantment at a time.
  • Fixed an issue where some random loot material types were displaying incorrectly.
  • Crumbling Jewels of Fortune now point you to the correct Crafting NPC.
  • Minor Treasure Hunter Elixirs now function correctly.

Engineering:

  • The Inventory Details drop down tab now properly displays the Critical Multiplier of your equipped weapons.
  • Strength scores in the triple digits no longer get cut off in the Character Sheet UI.

Update 45: Age of the Alchemist

February 12th, 2020

Main Features:

  • Alchemist Class
  • Delera's Tomb Itemization Revamp
  • Catacombs Itemization Revamp

Balance and Small Features:

  • Various percentage hit point bonuses are being adjusted as follows:
    • Stalwart and Sacred Defender: remain at 20% Competence.
    • Nature's Protector: remains at 25% Competence.
    • Unyielding Sentinel: remains at 20% Insightful.
    • Aasimar stays typed as Sacred, goes to 5%, down from 10%.
    • Bladeforged gains 5% Quality in a new Tier 4 (2 AP) in their Racial Tree.
    • Paladin 18th core gains 10% Sacred HP (this is also in the above notes for clarity).
    • Enlightened Spirit level 20 capstone stays at 20% Sacred.
    • Warpriest core 4 (level 12) gets 10% Sacred.
    • Occult Slayer tier 5 Bond of Destruction gains 10% Quality.
    • Renegade Mastermaker goes to a 10% Quality bonus, down from its former 20% Racial bonus.
    • Upgraded Zombie in tier 5 Pale Master goes to 10% Profane.
    • Shintao tier 5 gains 10% Quality in Meditation of War earth stance (up from 3% untyped)
    • Falconry tier 3 goes to 5% Quality (already 5% just adds a channel)
    • Dwarf goes from 4% stacking to 5% Quality
  • Scion of the Ethereal Plane is now: You have Lesser Displacement and Ghost Touch, along with +6d6 Sneak Attack Dice, +5 Melee and Ranged Power, +4 to all Skills, and a permanent Invisible Guard as per the effect.
  • Mounts are now suppressed instead of dispelled while in a tavern. Certain exterior taverns, such as the tavern areas within the Lower Necropolis, The Twelve and Meridia, will not suppress your mount and allow you to move while mounted normally. While suppressed, you move at normal speed and are not visually mounted, but when you leave a suppression area you will automatically remount with no delay. While suppressed, you will still be able to dispel your mount (default left shift) at any time.
  • Aasimar's Healing Hands is now capped at twenty character levels.
  • New Paladin Spell: Righteous Command - +1 Morale Bonus to Melee and ranged Power per Caster Level, maximum caster level 15.
  • Bless now scales with Caster Level (per 5 levels).
  • Angelskin now grants a +1 Sacred Bonus to Armor Class and a +1 Racial Bonus to Physical Resistance Rating per Caster Level, maximum caster level 20.
  • Prayer now scales with Caster Level (per 5 levels).
  • Zeal now has 10% Doubleshot added to it.
  • Stalwart Pact now grants five temporary hit points per level instead of every two levels, and a +2 Luck Bonus to Armor Class instead of DR 5/magic.

Bugfixes:

  • Primal Avatar core abilities have had typos corrected in their tooltips.
  • Fixed some typos in Shiradi's Thrown Attack Speed tooltip.
  • Leap of Faith from Exalted Angel no longer holds you in place after activation.
  • The Rough Docent now has an enhancement bonus of +2.
  • Items with new Ghostbane effects now deal their bane damage to all undead, not just Incorporeal enemies.
  • The Boarding Pass to Sharn now uses the same induction time that other Teleport items use, such as the Bottle of Mist and Stormreach d12.
  • Legendary Greensteel and Ravenloft Throwing Daggers now properly strike enemies while Improved Precise Shot is active.
  • Items that teleport you to specific places have had their cooldowns significantly reduced.
  • The base hardness of heroic Greensteel items has been doubled.
  • Henshin Mystic focus no longer spams the combat log.
  • Heighten Magic's tooltip now clarifies its cost.
  • Fixed the border on one of the Vistani Knife Fighter tree icons
  • Fixed the Falconry Tree Icon so it didn't poke out the edges in the Universal Tree window.
  • Tiefling and Tiefling Scoundrel racial enhancement tree icons are now unique and no longer display the Elf racial icon.
  • Harper Agent now has more accurate icons for the ability score selectors
  • Know the Angles in the Harper tree now has its proper icon
  • Scion of the Ethereal Plane should no longer flicker on your buff bar a lot.
  • Apothecary's Inflict Critical Wounds SLA in Tier 5 now properly requires Character Level 12.
  • Apothecary's Panacea Poultice now correctly enforces its touch range.
  • Apothecary's Panacea Poultice can now benefit from Metamagics.
  • Apothecary's Alchemical Shield effects are now applied and removed more consistently.
  • Master Apothecary now properly increases its Max Caster Level.
  • Alchemists can now take Improved Mental Toughness and Epic Spell Focus.
  • Vile Chemist's Wave of Poison and Greater Wave of Poison SLA's now properly count as Ceruleite spells.
  • Angry Arms and Mad Munitions now grant their proper Strikethrough values.
  • Focus Wide now grants its listed Strikethrough value.
  • Seeker's Strike has been fixed to work with great axes and great swords again.
  • Glorious Stand now grants its proper hit points.
  • Paladin Divine Sacrifice now properly adds +2[W], and adds in Passion's effects (upgraded): On damage: gain +15 Temporary Spell Points. (The U45 Release Notes listed an additional Melee Power buff; this was in error.)
  • Improved Turning now includes its proper light dice.
  • Righteous Command's tooltip now properly lists its Sacred bonus.
  • Stalwart Pact's tooltip has been corrected.
  • Knight of the Chalice Attack and Damage bonuses with Favored Weapons will now be applied and removed more consistently.
  • Favored Soul Divine Might can once again be trained.
  • Half-elf Dilettante: Alchemist now allows you to select +1 Intelligence at Tier 3.
  • The Epic Voice of the Master now has text noting that it has a maximum number of Filigree Slots of 1. There is no need to apply XP to it.
  • The General Vendor in the Keep (on the Borderlands) now sells alchemist components.
  • Gnomes no longer get an incorrect 10% Sacred bonus to max hit points when they take Blur.
  • Guild Airship portals no longer have a confirmation dialogue.
  • Knight of the Chalice's Lead the Charge can now target breakables.
  • Fixed a bug with focused aim not working correctly with Deepwood Stalker.
  • Shiradi Champion's Stand and Deliver now works correctly even when toggling ranged stances on and off.
  • Keep on the Borderlands Slayer quest logs no longer show String Table Errors.
  • Alchemist Vial Smash spells are now Conjuration spells as intended.
  • Alchemist's Displacement draught and Bottled Boost spells now count properly as Transmutation spells in all situations.
  • The Alchemist Flesh to Gold spell now uses the correct spell components.
  • Stalwart Pact now has its appropriate text again.
  • Melt Lock no longer uses a projectile, and simply allows you to cast it on a targeted locked object at touch range. Melt Lock now costs 12 spell points (less than Knock, but the range is shorter).
  • The Master of Spellvials feats now work correctly.
  • Sorcerer core enhancements that increase Caster Levels with particular elements now affect Alchemist damage spells.
  • Logging in with both a Sentient Weapon and a Minor Artifact equipped will now register and apply the Filigree set bonuses from both items without needing to unequip and re-equip the items.

Engineering:

  • If you are ineligible to take a Feat due to an antirequisite, the tooltip of the feat will now display this information.
  • Class Level Requirements for feats that required class levels in one of many different classes, such as the Spell Penetration feat, now display their class level requirements in a more concise and clear manner that better illustrates if you've met any of the requirements.

Update 44: Keep on the Borderlands

November 13th, 2019

Main Features:

  • Keep on the Borderlands Itemization

Balance and Small Features:

  • The Base Attack Speed for bows and throwing weapons has been adjusted for a better experience in the Heroic levels, while keeping the current maximum attack speed at Base Attack Bonus 25 and above. This change approximately doubles the relationship between Base Attack Bonus and Attack Speed, but adjusts the per-level progression to provide less of a per-level increase. Players at all levels should experience an increase in animation smoothness and Attack Speed, with the increase tapering off as your Base Attack Bonus increases.
  • Fulcrum Shift has been redesigned, and is now: Kick 'Em While They're Down: You have +5 to-hit and damage to enemies that are knocked down or stunned.
  • Items that grant Negative Spell Power now also grant an equivalent amount of Poison Spell Power, and their tooltips have been updated to reflect this change.

Bugfixes:

  • The Monk's Touch of Despair now applies its debuff more reliably.
  • Coup de Grace now properly requires five levels of Bard.
  • Warpriest and War Soul's Wrathful Weapon damage now properly hits undead.
  • Some text has been cleaned up in Pale Master enhancement tree descriptions.
  • Wizard Pale Master's Zombie Form now appropriately slows reload speed for crossbows.
  • Several versions of Wrack Construct no longer use placeholder icons.
  • Wrack Construct in the Mechanic and Battle Engineer trees have had their descriptions updated.
  • Warlock's Feigned Health is now less visually obscuring upon application, and no longer covers the buff names of other buffs.
  • Falconry's Deadly Instinct now has a more appropriate icon on the buff bar when active.
  • Nature's Warrior - Jaws of Ice has been reworded.
  • Fatesinger's Harmonic Resonance has a better tooltip and more appropriate visual effects.
  • Greater Shout in Fatesinger now has a saving throw.
  • Several new Night Revels weapons are now dealing their proper damage type instead of Piercing.
  • The Esoteric Initiate set bonus now has a more accurate tooltip.
  • The Feywild Dreamer set now provides its correct stats.
  • Several items that had their skill or alacrity bonuses adjusted erroneously are now back to their proper values.
  • The Shattered Device filigree set now applies on melee strikes.
  • Druidic Survival Mastery now applies more consistently.
  • Fate, the Knower of All (Raid throwing dagger from Ravenloft) now properly hits enemies while Improved Precise Shot is active.
  • Thunderstroke no longer goes through Spell Absorption.
  • Rend the Soul no longer puts Thunderstroke on cooldown.
  • Evard's Black Tentacles can now be cast targeting a foe.
  • The Open Group listing for classes now properly includes Warlocks, and will no longer include Epic levels as per its class designation.
  • The member list in the Guild panel now properly displays the proper class icons if you have three classes and Epic levels on a character.
  • The Friends List now shows the correct class icons and character levels for characters with Past Lives. This will update on a per-character basis when you next log in.
  • The Friends List now displays class information for Warlocks.
  • Minor UI scaling improvements have been made to the Friends List page.
  • Shortcut bar icons for active abilities that have a hit point or ki cost now properly grey out based on current values.
  • When a character dies, the text in the Combat Log telling you how you died is now an eye-catching red.
  • The Social UI now has small icons for the Iconic races.
  • The Spell Power tooltip on the character sheet now includes Spell Power, Spell Critical Chance, and Spell Critical Multiplier for the Poison and Universal types.
  • Fatesinger's Primal Hymn now properly adjusts Bow and Thrown Attack Speed instead of all ranged attack speed.
  • Precision no longer passively applies its 5% bonus to hit calculations, and now only applies it while the toggle is active.
  • Defensive Fighting no longer passively applies its -5% penalty to hit calculations, and now only applies it while the toggle is active.
  • Wands, quivers, and missile weapons now work with the Wish of Inheritance.
  • The Wish of Inheritance no longer goes into Ingredients bags.
  • Evard's Black Tentacles is now much easier to cast while you have a Foe selected, and will no longer be placed in an inconvenient manner to yourself or enemies.

Update 43: The Soul Splitter

September 10th, 2019

Main Features:

  • The Soul Splitter Quest Pack Itemization

Bugfixes:

  • The House Sivis Dragonmark now has its correct icon.
  • Eldritch Accuracy in Wizard's Eldritch Knight now requires the correct amount of wizard levels.
  • Stay Frosty can no longer be erroneously applied to allies.
  • Unyielding Sentinel: Draw them Out no longer requires a hard target.
  • Shadowdancer: Meld Into Darkness now once again properly describes its duration in its 2nd and 3rd rank tooltips.
  • Draconic Incarnation: Embolden now works on Energy Burst and Dragon Breath.
  • Dragonborn Race Tree: Embolden now works on Dragon Breath.
  • Draconic Incarnation: Dragon Breath now takes Evocation bonuses properly (Conjuration, in the case of Acid).
  • Draconic Incarnation: Draconic Fury can now be used while moving.
  • Grandmaster of Flowers: Running with the Wind now grants the listed amount of Doublestrike.
  • Grandmaster of Flowers: Flower's Thorn now hits things properly.
  • Circle of Death's tooltip now includes information about how many targets it can hit.
  • Undeath to Death's tooltip now includes information about how many targets it can hit.
  • Voltaic Experiment and Radiant Shield filigree now have their correct icons and effects.
  • Chaosgarde is now properly made of silver.
  • Warpriest/War Soul's Wrathful Weapon damage now properly hits undead.
  • The Epic Past Life Primal: Ancient Power now properly grants +2 to Attack per stack when toggled on, and no longer erroneously grants the stacking bonus passively.

Update 42: Masterminds of Sharn

May 14th, 2019

Main Features:

  • Masterminds of Sharn Expansion Pack Itemization
  • Masterminds of Sharn Raid Itemization: Too Hot To Handle
  • Masterminds of Sharn Raid Itemization: Project Nemesis
  • New Monetization: Call of Destiny Elixirs
  • New Monetization: Wish for Memories
  • Epic Destiny Revamp
  • Pale Master Enhancement Tree Revamp

Balance and Small Features:

  • Druid: Tier 1 of "Force of Nature" (in Tier 5 of Nature's Protector) now grants the following in addition to its current effects: "Your attunement to Nature is emboldened - Your Druidic Oath is no longer broken by wearing metal armor or shields."
  • The Boarding Pass: Sharn now allows you to select one of the following four teleport locations: Clifftop Tower District, Sharn Docks, Alcorin's Forge, and the Drunken Dragon Tavern.
  • The Sharn Story Saga now has a chance to drop a choice one of three random Minor Artifacts out of the full list of ten.
  • There is a new general feat available - Swords to Plowshares. Requires +4 Base Attack Bonus, and is also available as a Monk Bonus feat at levels 1, 2, and 6. The feat grants Quarterstaves, Kamas, and Sickles a +1 Morale bonus to their Critical Threat Range.
  • The Thief Acrobat Core 2 (level 3) enhancement, Stick Fighting, now grants Swords to Plowshares regardless of if you meet the prerequisites for it.
  • There is a new Level 9 Spell for Sorcerers and Wizards: Rend the Soul

Bugfixes:

  • Favored Soul bonus feats now have clearer and more concise wording.
  • Savage Roar now correctly uses the highest of either Wisdom or Strength to calculate its DC.
  • Tiefling's innate Fire Resistance and Infernal Resistance enhancements now properly update their values when you level up, without needing to relog.
  • Sorcerer Savant's Air Elemental Form is now less visually obscuring.
  • All Sorcerer Savant Elemental Forms no longer erroneously drop on death.
  • Warchanter Core 3 (Song of Heroism) is now Untyped rather than a Morale bonus.
  • Reaper's Imbuement now gives the listed amount of Fortification Bypass.
  • Reaper's Steadfastness now gives the listed amount of Fortification.
  • The Salve of Stone to Flesh in Eyes of Stone now has a cooldown of 5 seconds instead of 30 seconds.
  • The Obscuring Mist darkness effect has been fixed.
  • Fireball's and the Domain Fireball's spell descriptions have been updated.
  • Spawn Screen no longer scales its number of targets based on caster level, and instead affects all allies in the area of effect.
  • Wail of the Banshee now has its signature Wail sound effect back.
  • Erroneous daggers no longer appear in the loot lists of Masterminds of Sharn.
  • Fixed an issue where some cosmetics were given an improper minimum level.
  • Inquisitive's No Holds Barred and Improved Uncanny Dodge now use the correct icons.
  • The Stone Shoes weigh less now.
  • The Stone Shoes now protect against Sorjek's large swing attack in Tempest Spine and Legendary Tempest Spine.
  • Cosmetic items should no longer erroneously have the Minor Artifact flag.
  • The Mirror Shield now properly blocks elements.
  • Sentience Toolkits now appear in Sharn chests at the same rate as Mists of Ravenloft.
  • The Docent of the Celestial Avenger and Docent of the Celestial Sage now have their proper orange borders.
  • Arrow of Slaying no longer stops your movement when used.
  • The Epic Purifying Quiver now keeps better track of your Bludgeoning Ammunition bypass.
  • The Sigil of the Triumverate now has its correct spelling.
  • Higher tier crafting materials are now found in Sharn sagas.
  • Pass Without Trace and Lucky Cape now properly benefit from Eschew Materials.
  • Spawn Screen and Leap of Faith have had their icons properly swapped.
  • The spell Harm no longer has a facing requirement to be cast.
  • Falconry: Killer Instinct is no longer classified as a "Debuff" for display purposes.
  • Bardic Inspiration's Heal over Time should be a lot quieter now.
  • Sorcerer's Fire Savant Fireball SLA should now respect the same homing/heading as the original spell.
  • Fixed the tooltip for the fourth core of Nature's Warrior to reflect that the bonus it grants is a +1 Competence Bonus to Critical Multiplier.
  • Favored Soul and Cleric: Silence the Wicked no longer stops movement.
  • Artificer's Wrack Construct attack no longer stops movement.
  • Driving Force (Barbarian Occult Slayer T4) now has the correct icon on your buff bar.
  • Artificer: The effects of Converter are no longer removed on Rest.
  • Druid: The Combat Speed Bonus to Attack Speed in Wolf Form is now 10%.
  • Druid: The Combat Speed Bonus to Attack Speed in Winter Wolf Form is now 20%.
  • Druid Nature's Warrior: Swift Hunter (in Nature's Warrior) now also increases Wolf Form's Combat Speed Bonus to Attack Speed to 15%, and Winter Wolf Form's Combat Speed Bonus to Attack Speed to 30%.
  • Dragonborn's Racial Black Dragon Breath is also now a Conjuration spell.
  • Dragonborn Breath Attacks now scale with 100% Spell Power (which puts them on the standard spell damage progression we made after this skill).
  • Dragonborn's True Power enhancement now adds Conjuration DCs in addition to its Evocation DCs.
  • The Quarterstaves Elemental Bloom and Bone Crusher - in all level variants - have had their critical profiles adjusted and base dice increased. All versions of Elemental Bloom are now 1d8 instead of 1d6, with a base critical threat range of 19-20/x3. All versions of Bone Crusher are now 18-20/x2, and the Epic and Mythic Bone Crusher are now at 5W instead of 2W.
  • The Epic Bone Crusher can now properly accept sentience. Known Issue: The Heroic Bone Crusher still accepts sentience erroneously, we're not fixing it because it would destroy all of your Sentient XP, so you're welcome :P
  • Many items that have the Incite, Insightful Incite, or Quality Incite effect have had their values tripled.
  • The Epic Purifying Quiver should now better keep track of your Bludgeoning Ammunition bypass.
  • The Shattered Device and Shards of Mechanus filigree sets now work properly on ranged weapons.
  • Kor Kaza Runes are now properly pluralized.
  • Vistani Totems and Talismans are now properly pluralized.
  • Dissolvers for Cannith Crafting no longer reference dissolveeffects.
  • Reaper Bonuses on Goggles now function correctly.
  • Fetters of the Forgewraith should now display their custom visual effects even while glamoured.
  • The Crafting Amounts of the Epic Slave Lords crafting system have been reduced significantly. Unbound Ingredient costs have moved from 400 -> 100, Bound Ingredients have moved from 100 -> 50, and Augment costs have moved from 200 -> 100.
  • The feat Swords to Plowshares now functions if you've acquired it through an enhancement.
  • Animated allies may now properly rest or leave a dungeon to throw off their undead state.
  • Necrotic Bolt and Necrotic Blast have had their damage corrected.
  • Skeletal Knight's cooldown has been reduced to 20 seconds for all ranks.
  • All Positive Healing enhancements now properly target and affect Pale Master players in Shroud form.
  • SLA's in Pale Master, Renegade Mastermaker, and Beacon of Hope that were erroneously working while under Antimagic no longer do so.
  • Embolden now works on Dragon Breath.
  • Vampire form's Enchantment bonus now functions correctly, and its Dominate on-hit effect now has a greater than zero chance to proc.
  • Necrotic Ray and Necrotic Blast now accept the Enlarge metamagic feat.
  • Exploit Weakness once again properly dispels its stacks on crit.
  • Embolden now works on Energy Burst and Dragon Breath.
  • Dragon Breath now takes Evocation bonuses properly. (Conjuration, in the case of Acid Breath).
  • Draconic Fury can now be used while moving.
  • Corrected a mention of Bardic Aria to Bardic Ballad in Fatesinger's Repertoire.
  • Added DC and Spell Power scaling information to the tooltips of Dirge.
  • Added DC information to the tooltip of Bound Fate.
  • Added clarifying language to the tooltip of Siren's Song to mention that the damage occurs even if the Mesmerize does not.
  • Fixed the tooltip on Aria to say the proper spell thread reduction numbers of 20/40/60%.
  • Reign no longer erroneously uses Bard Song charges to activate, costs 20 spell points, and has a 10 second cooldown.
  • Running with the Wind now grants the listed amount of Doublestrike.
  • The following skills no longer stop movement: All of the Sigils, Arcane Tempest, Arcane Spellsurge, Nullmagic Aura.
  • Using Barbarian Rage on a character with Divine class levels and a Forgotten Realms deity no longer erroneously grants a bonus to Critical Threat Range.
  • Circle of Death's tooltip now includes information about how many targets it can hit.
  • Undeath to Death's tooltip now includes information about how many targets it can hit.
  • Lesser, Greater, and regular Death Aura now have their correct timing in their tooltip.

Engineering:

  • The character sheet UI now uses abbreviated class names, and has moved all four class fields onto the same line
  • The character sheet UI now displays your Offhand Doublestrike underneath Doublestrike.
  • There is a new UI option (options -> UI Options -> Hide Guild Renown Chat Feedback) that will hide your guild chat feedback whenever you earn Renown. This does not affect earning renown, only your view of it.
  • Portal UI (difficulty) - when selecting Reaper difficulty, the Hard and Elite streak hover-overs now appear to glow when you are eligible for them.
  • The default range of a LFM posting has been adjusted from a maximum of your character level +2 and a minimum of your character level -2 to be a maximum of your character level and a minimum of your character level -2.
  • Adjusted some loading screen tips to better reflect new experience mechanics.
  • The Portal UI now has more up to date information on new Bravery Bonus mechanics.

Update 41: The Khorvaire Shipment

December 5th, 2018

Main Features:

  • Lost at Sea Quest Itemization
  • Arcane Spell Pass
  • Endgame Raiding Itemization Overhaul
  • Bard Song Overhaul
  • Tiefling Scoundrel Iconic Hero

Balance and Small Features:

  • Warchanter's capstone is now +2 Charisma instead of +2 Strength.
  • Prowess' 5 Piece Set is now: Whenever you activate an Action Boost, gain +50 Melee Power for 10 seconds.
  • The Enlightened Step's 5 Piece Set is now: +5% Doublestrike and Doubleshot.
  • The capacity of Augment Bags has been increased!

Bugfixes:

  • Renegade Mastermaker's Kinetic Discharge can now be used while moving.
  • Renegade Mastermaker's Shielding Construct and Warding Construct now require the right amount of Artificer levels.
  • Aasimar's Protector Stance no longer drops on death.
  • Shadowdancer's Meld Into Darkness is now much less likely to be interrupted.
  • Collectibles now sort themselves based on Tier and Rarity in your Red Collectibles Bags.
  • Siberys Dragonshards now contain their Feat-Respec level ranges in their tooltips.
  • Mysterious Remnants, Raid Runes, and Threads of Fate no longer ask if they'd like to be picked up when you loot them in chests.
  • Soulrazor now breaks Crystal damage reduction properly.
  • Bardic Inspiration's range is now properly 30 meters.
  • Bardic Melody: Inspire Excellence now requires 12 levels of Bard to unlock, rather than 15.
  • A variety of text inconsistencies with Bardic Music have been fixed.
  • Sharp Note from Spellsinger now stacks appropriately.
  • Warchanter's Song of Heroism is now passively part of the Bardic Ballad.
  • Warchanter's Song of Heroism now properly provides Fear Immunity to people in your Ballad.
  • Warchanter's 6th core has been renamed from the very uncool Warmaster to Skaldic Scream.
  • Scrolls for the new spells introduced in Update 41 can now appear in random loot.
  • Sentience Filigree: Cry of Battle filigree set now functions as intended.
  • Recipes in the Reaquire Raid Items device now display the correct icons.
  • The Astral Projector no longer claims to grant Piercing damage, rather than Evil.
  • Abishai Cookies now work again.
  • Noxious Embers and Circle of Malevolence now have their proper effects.
  • The Curse of Strahd on Reaper and Hard now drops the appropriate amount of Threads of Fate.
  • Most Reaquire Raid Loot Recipes for weapons now function properly.
  • Aria and Reign from Fatesinger now last 5 minutes instead of scaling with Bard Song duration.
  • Turn of the Tide now properly states it lasts 45 seconds rather than scaling with Bard Song duration.
  • Grim Fate's vulnerability from Fatesinger is no longer erroneously reduced by Crowd Control penalties and Immunities.
  • SLA versions of spells updated in Update 41 now have their proper tooltips.
  • Scorch now does its listed damage vs. monsters.
  • Flame Arrow spell now states it gives 500 arrows, not 50.
  • Bard visual and sound effects no longer cause client lag and other visual stutters.
  • Bard hirelings have received work to prevent locking up under certain combat conditions.
  • Killing Time raid loot can now be properly updated by the Reacquire Raid Loot Barter Box.
  • Fixed the flavor text for the kamas found in Lost at Sea.
  • Several retired trophy and bounty-related messages no longer appear in the /quest completion command.
  • Barbarian damage reduction no longer drops on Death.
  • Some typos have been corrected in Warlock enhancement text.
  • Dragonborn's Arcanum now properly grants Spell Penetration.
  • Stronger Bonds from the Aasimar Racial Tree now persists more reliably through Death and Zone Transfers.
  • Color Spray should now be properly considered an Illusion spell.
  • The Rose Colored Goggles now grant 10 Sentient XP when consumed for Sentient XP.
  • Items with Tendon Slice on them now properly display it.
  • Cosmetic rewards found in the Ravenloft bundles are now Bound to Account.
  • The weapon effect "Shockwave" has had its range reduced, and now makes a line of sight check before hitting an enemy.
  • First Light and Kookie Kutter have had their damage dice re-worked to match modern values. This should affect existing copies in place.
  • No Worries (the anniversary Heavy Armor) has had its AC, Max Dex Bonus, and Skill Penalty re-worked to match level-appropriate values
  • Attacking a monster that has PRR no longer causes your damage values to display in yellow.
  • The Threads of Fate drop amount in the Raid Legendary Hound of Xoriat has been increased.
  • In Killing Time the debuff "Storm Magic" should now appear in the debuff bar instead of the buff bar.
  • Racial Action Point Tomes purchased from the DDO Store are now Bound to Account instead of character.
  • Tendon Slice now properly displays its enchantment on items.
  • Ranger Arcane Archer's Arrow of Slaying now properly requires 12 Character Levels, like other Tier 5 enhancements.
  • Frolic from the Spellsinger tree now more reliably protects from crowd control effects.
  • Cleric Domains now have more accurate and flavorful tooltips.
  • Several item-based enhancement effects now disappear on Logout (since you get a new copy when you log in anyway).
  • Legendary Greensteel's Ash debuff now properly stacks on targets.
  • The Astral Projector now reports its collision more reliably at any range.
  • Void, the Endless Cold's Arrow (The Frozen Terror) is now Minimum Level 28.
  • The Barovian Mist Aura is now Bound to Account, and is no longer Single-Use.

Engineering:

  • The fields for Alignment and Gender have been pushed further right on the character sheet, allowing longer Race/Iconic names to appear without being cut off.

Update 40: Cloaked in Darkness

October 3rd, 2018

Main Features:

  • Killing Time Raid Itemization
  • Sentinels of Stormreach Itemization Overhaul

Bugfixes:

  • Falconry's Killer Instinct I now properly only grants Wisdom to hit rather than Wisdom to hit and damage.
  • Glamerdust recipes now use the right icon and description to match their ingredient.
  • White Plume Mountain Sentient Gems now have their proper icons.
  • Air Savant now correctly applies to the following Sonic spells, and increases their caster level: Shout, Greater Shout, Sonic Blast, and Soundburst.
  • The following effects are now tagged to no longer display in the Combat Log: All Warlock aura effects, Tavern Regeneration, Public Area Regeneration, Archer's Focus, Scion of the Ethereal Plane, Hiding in Plain Sight, and Battle Engineer's Charge Tier effects.
  • Warlock Aura Buffs no longer publicly display their duration to avoid flickering themselves over other buffs.
  • Many small typos and tooltip errors have been corrected.
  • The Sentinels of Stormreach arc completion now grants the new versions of the named items introduced in Update 40 instead of the old versions.
  • The Sentinels of Stormreach arc completion no longer grants Sigils.
  • The Sentinels of Stormreach Epic chests no longer drop Sigils.
  • Wood Elf's Arcane Archer toggles now work properly without levels in Ranger.
  • Fixed an issue where handwrap users who received extra dice through any means were .5[W] lower in total than they should have been.
  • Sigils are now fully gone from the Sentinels of Stormreach end rewards.
  • The Ghostly benefit now mentions ranged and melee in its tooltip.
  • Time Runes from the raid Killing Time can no longer erroneously be passed to other players in the chest before being looted.

Engineering:

  • The Creature Companions tab has been moved up to align with other tabs.
  • The Sentient Items button has been moved down near the Augments button.

Update 39: White Plume Mountain and Other Tales

July 18th, 2018

Main Features:

  • White Plume Mountain and Other Tales Itemization
  • Crystal Cove Event Itemization Overhaul
  • Phiarlan Carnival Itemization Overhaul
  • Glamerdust Cosmetic Exchange System Release!

Bugfixes:

  • Arcanotechnician's 5th Core ability now properly requires 18 Artificer levels.
  • Renegade Mastermaker's Paragon Body now reduces spell failure properly on Warforged characters.
  • Radiant Servant's Altruism now correctly provides +10 Positive Spell Power.
  • Stalwart Defender's Counterattack no longer erroneously requires Character Level 12.
  • Henshin Mystic's Cores two through five now list the correct amount of Melee Power in their tooltips.
  • Draconic Incarnation's Energy Sheathe has had its icon on the buffbar changed to more easily determine which element it is protecting from.
  • Legendary Dreadnought's Pulverizer tooltip no longer erroneously claims it does not affect Handwraps.
  • Stunning Blow, Trip, and Improved Trip now display their total current calculated DCs on their tooltip.
  • The following items no longer erroneously grant both Doubleshot and Doublestrike as opposed to the appropriate one: Coffin Nail, Dynamic Quiver, Epic Quiver of Alacrity, Fellblade, First Blood, Mythic Muffled Veneer, and the Trapsmith's Crossbow.
  • The Ravenloft Set Bonus icons and tooltip text have been adjusted for clarity.
  • Van Richten's Cane, both Heroic and Legendary, no longer erroneously cause 5% Arcane Spell Failure.
  • Alchemical Intimidate potions now grant their listed bonus.
  • The Augment "Deconstructor" no longer erroneously states it is Minimum Level 26.
  • Slave Lords crafting now displays the appropriate amount of Quality attributes in the vendor (+1 for Heroic and +4 for Legendary).
  • The Prowess set now grants the intended +75 Melee Power instead of the +100 left over from an early preview of Ravenloft.
  • The "On Spell Cast" damage effects from Lantern Ring and Resonation are now less likely to ever apply to allies now.
  • Gulthias Staff is now made of wood.
  • Named items that drop in the Red Fens are now Bound to Account instead of Bound to Character. This change is not retroactively applied to items obtained proper to the release of Update 39.
  • Macabre Handwraps now have damage dice in line with other Macabre weapons.
  • Flagging for Ascension Chamber should no longer stop progressing. Characters in a state where flagging progression had been broken should be able to talk to Rohine and be able to progress normally.
  • The Quori-Forged Key can now be destroyed by dragging it out of your inventory to prevent it from becoming stuck in your inventory.
  • The tooltip of Heal, Mass has been fixed to state its accurate Maximum Caster level of 25.
  • Teleport can now go to a new location in the Lower Necropolis. This also includes the Human Dragonmark of Passage version.
  • Greater Teleport now has additional options that take you to the places it normally does without requiring you to be in an instance, and now takes you to the Upper Necropolis rather than the Lower Necropolis (since regular Teleport takes you to the Lower Necropolis.)
  • Action Boost: Haste now gives its advertised value of attack speed for ranged characters.
  • The effect "Epic Ward" no longer displays the same examination icon and visual effects as Death Ward to avoid confusion.
  • Occult Slayer's fourth tier Wisdom enhancement no longer crashes your UI.
  • Fixed some icons in Vistani Knife Fighter, Battle Engineer, Beacon of Hope, and Angel of Vengeance.
  • The Spark of Memory no longer drops in Heroic difficulties.
  • Blackrazor's Entropic damage is now Untyped instead of Evil.
  • Transmuted Platinum weapons now provide their crowd control benefits more reliably.
  • Spell Components now mention Warlocks.
  • Orbs with Insightful Radiance Lore now get their proper bonus.
  • The Epic Confiscated Mail is now officially Epic in name.
  • Corrected some loading screen issues with Mask of Deception, Ascension Chamber, and Repossession.
  • The revamped Phiarlan Carnival weapons now have a minimum level.
  • Wave's freeze effect now applies more reliably, and is now properly made of bone.
  • The Cursed Shard is now properly Cold Iron.
  • The Bastard Sword Spinal Tap now goes to d11.
  • Coldharbor Cladding's fire no longer dispels itself.
  • It is now possible to get Mythic versions of several items in Return to White Plume Mountain.
  • Skill bonus grouping strings now have more verbose and accurate tooltip descriptions.

Engineering:

  • Feats are now organized by Category in the Character Sheet.

Update 38: Disciples of Rage

April 11th, 2018

Bugfixes:

  • Shield Bash stuns in Vanguard now play their proper stun effects on targets.
  • Tier 1 of Fighter Vanguard Shield Rush is now properly taking Ability Score into account for its DC.
  • Rune Arms now show Set Bonuses in the same tooltip position as other items.
  • Rune Arm DCs now more reliably factor in specific Rune Arm DC boosts.
  • The Echo of Ravenkind now makes your equipped weapons Good-aligned.
  • The Echo of Ravenkind's Improved Deception should now function.
  • The rare version of the Purity: Death Block filigree now properly gives MRR instead of PRR.
  • The Purity set's three piece description now more accurately states what it blocks.
  • The Cry of Battle set now works on Hirelings and Pets in addition to Summoned/Charmed creatures.
  • The Wild Grove Ship Amenity's bonus to Ability scores now applies to Hirelings and pets in addition to Summoned and Charmed creatures.
  • The Sellsword's tavern Ship Amenity no longer gives out Ability Score bonuses to Hirelings. It now gives +4/8/12 PRR and MRR to Hirelings, pet, and Summoned/Charmed creatures.
  • The Hag Apothecary Ship Amenity no longer refers to a nonexistent vendor.
  • The Heroic Silent Avenger set bonus is now properly giving out the right amount of Fortification Bypass.
  • Aasimar Protector and Fallen Ascended Bonds no longer stop working after death.

Update 37: Mists of Ravenloft

December 6th, 2017

Main Features:

  • Mists of Ravenloft Expansion Pack Itemization

Update 36: Duel for the Underdark

July 12, 2017

Main Features:

  • Mines of Tethyamar Itemization
  • Red Fens Quest Pack Itemization Overhaul
  • Night Revels Event Itemization Overhaul

Bugfixes:

  • Several Airship amenities that did not have descriptions now do.
  • The Airship Captain Anceia now remembers where the Hall of Heroes is.
  • The Shrine to the Devourer amenity now gives its correct Acid and Cold Spell Power.
  • Sully's Old Grog now has a proper mouse-over tooltip.
  • Fighter's Swift Defense and Paladin's Swift Defense now properly state that they are Action Boost bonuses to Movement Speed.
  • Devour the Soul's DC description has been updated to match its effect.
  • Fighter and Vanguard Shield Rush now benefit from abilities which add to DCs.
  • Deep Gnome's Phantasmal Killer SLA description has been updated to no longer use the term SLA.
  • Gnome's Color Spray no longer adds DR to targets that it dazes.
  • Tempest and Deepwood Stalker abilities that apply effects while in light or no armor now apply more consistently, including on Warforged.
  • Tempest active abilities that claim to be Melee Dual Wielding Attacks now actually require you to be dual-wielding.
  • The Critical bonuses granted in Tempest now apply more reliably.
  • Warlock enhancement trees now have their correct icons.
  • Know the Angles now has its proper icon, and its description has been improved.
  • The Spell Point Value at the end of Enlightened Spirit's Resist Energy SLA has been corrected.
  • Half-elf Artificer Dilettante's Rank two now states that it does not allow you to use Rune Arms.
  • Fixed incorrect values displaying in the Harper Agent tree:
  • Magical Endurance: Changed tooltip from 30/30/40 to 30/60/100.
  • Harper Enchantment: Added caveat that the +1 applies to main and off-hand weapons, but does not work with shields.
  • Traveler's Toughness: Changed tooltip from +5 Max HP at all ranks to 5/10/15.
  • Strategic Combat I and II: Added caveat that this ability does work with handwraps, but not with shields.
  • Spellsinger's Spellsong Vigor now has its duration listing in the tooltip.
  • Stay Frosty's tooltip has been updated to match its effect.
  • Divine Crusader's Celestial Champion Crit Threat now persists through zone transfers, and no longer excludes handwraps.
  • The Core enhancements in Legendary Dreadnaught and Shadowdancer now properly reflect Melee and Ranged Power gained per Epic Destiny level.
  • Tooltips in Fatesinger have had their descriptions and flavor text improved.
  • Fury of the Wild's Ward Against Weird ability is now a Primal Bonus to Spell Resistance, and has new values of 5/30/60.
  • Magister's Call Kindred Spirit summoning spells now fail if you try to cast them under level 20.
  • Artificer, Bard, Barbarian, and Monk-specific class feats now have a category in the Feats panel.
  • All proficiencies now appear under one Proficiencies feat.
  • Monk active form strikes now have their correct icon.
  • Hellball's description now matches in both the Intelligence and Charisma descriptions.
  • Metal damage-type Epic Feats now persist through zone transfers.
  • The Epic Past Life Feat Doubleshot now gives only its intended benefit.
  • The feats for White and Purple Reaper Eyes no longer disappear on logout.
  • Burst of Glacial Wrath's freezing effect is no longer considered to be a mind-altering effect.
  • Several raid items now have their proper orange border.
  • Several non-raid items now have their border updated to blue.
  • Heroic and Racial Reincarnation Hearts have been renamed to avoid confusion. They are now named Heroic True Heart of Wood and Heroic True Heart of Blood.
  • Random loot's descriptions have been improved. Numerous descriptions have been re-typed to avoid vagueness or other issues.
  • The Pet Rock is now a Boulder instead of a Bowler. Well, it may still Bowl, but it does so as a Boulder.
  • Heroic and Legendary Bracers of the Sun and Moon now work correctly.
  • The majority of item-based sources of Spell Resistance have had their values reduced.
  • The trade-in recipes for Tempest Runes no longer show an ingredient description for Xoriat Runes.
  • Items that are supposed to drop on leaving an adventure now properly do so.
  • Fixed issues with several throwing axes that prevented them from working with Improved Precise Shot.
  • The rune arm Titan's Fist now gives its +6 Intelligence.
  • Public areas and Taverns no longer report that they are regenerating XP debt.
  • Epic Inferno of the Damned, Epic Desecrated Temple of Vol, Epic Fleshmaker's Laboratory, Epic Ghosts of Perdition, Search and Rescue, Memoirs of an Illusory Larcener, and Good Intentions can now be shared normally.
  • Inferno of the Damned's portals now have scaling hit point values depending on difficulty, in part to avoid a "double teleport" glitch.
  • Mask of Deception's Arms Master now properly rolls Bluff, instead of Intimidate.
  • Text and Typos:
  • Corrected NPC dialogue in The Newcomers to correctly spell Dunalenthea
  • Corrected name of Orc Chieftain in the Slave Pits of the Undercity
  • Feryl Cay'Vorim in Belly of the Beast no longer asks for the wrong DC in his dialogue.
  • In The House of Rusted Blades, Teblyn Dun'Robar no longer calls for his warrios.
  • Fixed names and dialogue of the following NPCs:
    • The Corpse NPCs in Stromvauld's Mine
    • The Magic Mouth in Tower of Frost
    • The Portal to Khyber in the Eveningstar Cavern
    • The Storm Horns Transporter
    • Villis Magra in The Twelve Tower
  • ToEE Optional Rust Monster name corrected from Bladebreaker to Brightbane
  • Several typos fixed in the DM and/or Optional text of the following quests:
    • Acute Delirium
    • In the Belly of the Beast
    • Beyond the Rift
    • Black and Blue
    • The Chronoscope
    • Creeping Death
    • Diplomatic Impunity
    • Epic Inferno of the Damned
    • Information is Key
    • The Last Stand
    • Memoirs of an Illusory Larcener
    • The Newcomers
    • Overgrowth
    • The Portal Opens
    • Precious Cargo
    • The Reaver's Fate
    • Reclaiming Memories
    • The Sane Asylum
    • Let Sleeping Dust Lie
    • The Spinner of Shadows
    • Subversion
    • What Goes Up
  • Fixed the DM voice versus DM text discrepancies in the following quests:
    • Fall of Truth
    • Impossible Demands
  • NPC dialogue for What Goes Up fixing corrected, no longer includes /n (changed to backslash n)
  • Moved a spider so it is no longer under the landscape in Caught in the Web.
  • Loading screens have been fixed in Ascension Chamber, Litany of the Dead, Three Barrel Cove, Vision of Destruction, and The Underdark.
  • Fixed incomplete Optional Objective descriptions in the Seal of Shan-To-Kor.
  • Old and inactive quest objectives from Redemption no longer display.
  • The Drow Optional in Search and Rescue now has a working one-way door.
  • Some geometry has been improved in Lines of Supply.
  • Fixed a ladder bug in Assault on the Aerie of the Slave Lords.
  • Levers in Offering of Blood have been moved to be seen more easily, and to make them more accessible.
  • The trap boxes in Recovering the Lost Tome and Creeping Death have been rotated so they open visibly.
  • Inquisitor Gnomon's text now matches his voice in Lords of Dust.
  • Displacement now properly states that it can only be used on Self.
  • Lightning Sphere now has a functional saving throw for both monsters and player casters.
  • Fixed a typo when an Airship invitation teleportation fails.
  • Numerous minor typos corrected.
  • The /raid completions command now properly shows completions for newer raids.
  • Poison damage that lowers Wisdom on-hit has been renamed from Wisdom to Bewildering.
  • Arcane Archer's fifth Core enhancement Shadow Arrows no longer removes its passive +1 Critical Multiplier when swapping your weapon.
  • Mines of Tethyamar quests on Legendary Casual now drop Legendary named items instead of Heroic named items.
  • The percentage chance for Mines of Tethyamar named items to get Reaper bonuses are now at their intended level.
  • Mines of Tethyamar named items can no longer gain multiple Reaper bonuses.
  • The light armor Graz'zt's Habiliment now properly appears in Desire in the Dark instead of other Mines of Tethyamar quests.
  • The robe Deep Arcanum no longer appears in Desire in the Dark, and instead properly appears in Graveyard Shift.
  • There is now a single Guild Buffs icon that remains visible when the Hide Guild Buffs UI option is enabled. This buff is only granted when using the Airship Amenity Bar, and simply displays the time remaining on non-Cargo Hold guild buffs.
  • Monk Feats and enhancements that grant damage dice to Handwraps no longer appear on the weapon listed as simple "Handwraps".
  • Blessing of Silvanus should once again properly appear in the Feats list of characters who have the Feat.
  • The multiselector slots for the Artificer: Battle Engineer tree now shows its appropriate icons before they are selected.
  • Artificer's Battle Engineer's Caustic Strike, Shatter Defenses, and Thunder-Shock Weapon no longer stop movement when used.
  • Acid and Rust damage from Caustic Strike, as well as electric damage from Thunder-Shock Weapon, are now properly listed in the Combat Log.
  • The Ranged version of Thunder-Shock Weapon now accurately states that it scales off of Ranged Power instead of Melee Power.
  • Shatter Defenses now visually appears in the Tier 3 row of the enhancement panel. The ability had always acted as if it were on the third tier, but now actually is.
  • Fixed a bug with Arcane Archer's Arrows of Terror that caused the fear effect to apply to invalid targets like constructs, undead, and oozes.
  • Smoldering Mauls from Temple of Elemental Evil now properly display their name.
  • The elemental visual effects on random loot now properly display.
  • The rate at which Quarterstaves lose durability has been reduced significantly.
  • The Alluring Bonus to skills uses a base Exceptional Bonus, rather than a Competence Bonus that most items use.
  • Healing Amplification effects on newer items now properly list their bonus type in their description. This has caused a few named items with Quality Healing Amplification to appear to change to Exceptional, but this is a text change only.
  • Repair Amplification effects on newer items now properly list their bonus type in their description.
  • Destruction no longer deals double the damage listed in its description.
  • Sunburst no longer causes permanent blindness, and instead causes a timed Blind effect.
  • The icon for Reactive Heal's Ward has been fixed.
  • Deathblock now displays on the buff bar.
  • Freedom of Movement's passive icon from gear is now octagonal instead of square.
  • The Guild Buff duration icon no longer disappears when Jump is cast, or while wearing a Jump item.
  • Fear Immunity now uses the correct icon with borders.
  • Fixed a bug where some abilities that granted Healing Amplification were using both the old and updated systems, causing them to provide far more healing amplification than described.
  • Corrected the spelling of the Deity Feat category
  • Elite and Epic Elite Quivers of Poison no longer have incorrect descriptions
  • Clerics on the Font of healing path now consistently receive Healing Domain.
  • Clerics on the Scourge of the Undead path now consistently receive Good Domain.
  • Clerics on the Warpriest Path now consistently receive War Domain.
  • Sun Elf Morninglords on their path now consistently receive Sun Domain.
  • Unyielding Sentinel's Vigor of Battle now gives only the 20 Healing Amplification its text indicates that it should.