I've been building a Fake MMO on my own - a project meant to simulate a AAA MMORPG in a single-player experience. Playable demo available here!
Other "players" will join you in adventuring - they will navigate and participate in questing and combat.
You can check how many players are in the world, and what they're doing, by checking the Simulation Stats in the debug window.
Combat within this game takes the form of card battles. Walk up to an enemy to enter combat, and try to defeat them before they can defeat you!
Your starting library is determined by your choices in character creation. Upgrade cards at crafting tables, or unlock new ones in stores.
As you level up, you'll earn Enhancement Points, to be spent within your Enhancement Trees.
Unlock new trees by unlocking achievements or by speaking to certain NPCs.
Inspired by Wildstar! Hoverboards are a great way to get around.
Check out this hoverboard test footage!
A modular, data driven, lightning-fast achievement system that supports everything from kill counts to exploration milestones.
Achievements are the lifeblood of any MMO, and I spent a long time making this system as usable as possible.